VideoCommon: keep a copy of the const buffer in VideoCommon

The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
This commit is contained in:
degasus committed 2013-10-12 20:29:56 +02:00
1 parent 0753ce5bda
commit 4377618438
17 files changed
+172 -279

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@@ -6,6 +6,7 @@
#define _VERTEXSHADERMANAGER_H
#include "VertexShaderGen.h"
#include "ConstantManager.h"
class PointerWrap;
@@ -35,6 +36,9 @@ public:
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y);
static void ResetView();
static VertexShaderConstants constants;
static bool dirty;
};
#endif // _VERTEXSHADERMANAGER_H