VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
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@@ -680,6 +680,7 @@
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<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
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<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
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<ClInclude Include="VideoCommon\Assets\TextureAssetUtils.h" />
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<ClInclude Include="VideoCommon\Assets\TextureSamplerValue.h" />
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<ClInclude Include="VideoCommon\Assets\Types.h" />
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<ClInclude Include="VideoCommon\Assets\WatchableFilesystemAssetLibrary.h" />
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<ClInclude Include="VideoCommon\AsyncRequests.h" />
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@@ -1340,6 +1341,7 @@
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<ClCompile Include="VideoCommon\Assets\ShaderAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\TextureAssetUtils.cpp" />
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<ClCompile Include="VideoCommon\Assets\TextureSamplerValue.cpp" />
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<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
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<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
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<ClCompile Include="VideoCommon\BoundingBox.cpp" />
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