Fix clearing of render targets. We were skipping every other one.
This commit is contained in:
@@ -208,7 +208,7 @@ void TextureCache::ClearRenderTargets()
|
|||||||
if (iter->second->type == TCET_EC_VRAM)
|
if (iter->second->type == TCET_EC_VRAM)
|
||||||
{
|
{
|
||||||
delete iter->second;
|
delete iter->second;
|
||||||
textures.erase(iter++);
|
textures.erase(iter);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user