Android: Move screenshot waiting logic to Renderer
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@@ -55,8 +55,8 @@ bool IsGPUThread();
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void SetState(State state);
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State GetState();
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void SaveScreenShot();
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void SaveScreenShot(const std::string& name);
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void SaveScreenShot(bool wait_for_completion = false);
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void SaveScreenShot(const std::string& name, bool wait_for_completion = false);
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void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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