Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?

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Rachel Bryk committed 2013-02-26 18:52:38 -05:00
1 parent 08fe3c213a
commit 46f5c19c6d
2 files changed
+4 -4

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@@ -103,7 +103,8 @@ void VideoSoftware::DoState(PointerWrap& p)
if (p.GetMode() == PointerWrap::MODE_READ && software == false)
// change mode to abort load of incompatible save state.
p.SetMode(PointerWrap::MODE_VERIFY);
// TODO: incomplete
// TODO: incomplete?
SWCommandProcessor::DoState(p);
SWPixelEngine::DoState(p);
EfbInterface::DoState(p);