Dolphin 3.5 release.

This commit is contained in:
NeoBrainX
2012-12-24 21:29:24 +01:00
parent e3e14af0dd
commit 4798524b75
4 changed files with 22 additions and 16 deletions
+12 -9
View File
@@ -14,13 +14,14 @@ Team members: http://code.google.com/p/dolphin-emu/people/
Please read the FAQ before use:
http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
http://dolphin-emu.org/docs/faq/
System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X.
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).
[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
@@ -30,20 +31,22 @@ Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
-e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
-b, --batch Exit Dolphin with emulator
-V, --video_backend=<str> Specify a video plugin
-A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
-A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation
[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
Recompiler is faster than interpreter but may be buggy.
[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)
[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
@@ -54,9 +57,9 @@ setting-usa/jpn/usa.txt: config files for Wii
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code