Split VideoBackend::Cleanup from Shutdown.

First is called from ogl/d3d thread, second is called from emulation thread (x11...)
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degasus committed 2013-02-26 16:42:32 +01:00
1 parent 90ff648d00
commit 4883fa268f
10 files changed
+32 -1

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@@ -102,6 +102,7 @@ public:
virtual void Video_Prepare() = 0;
virtual void Video_EnterLoop() = 0;
virtual void Video_ExitLoop() = 0;
virtual void Video_Cleanup() = 0; // called from gl/d3d thread
virtual void Video_BeginField(u32, FieldType, u32, u32) = 0;
virtual void Video_EndField() = 0;