GameFile: Disallow mods from being converted
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@@ -842,7 +842,8 @@ std::string GameFile::GetFileFormatName() const
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bool GameFile::ShouldAllowConversion() const
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{
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return DiscIO::IsDisc(m_platform) && m_volume_size_type == DiscIO::DataSizeType::Accurate;
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return DiscIO::IsDisc(m_platform) && m_volume_size_type == DiscIO::DataSizeType::Accurate &&
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!IsModDescriptor();
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}
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bool GameFile::IsModDescriptor() const
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