switch to glsl 130, more than OpenGL 3.1 isn't needed
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@@ -850,7 +850,7 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
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// A few required defines and ones that will make our lives a lot easier
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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WRITE(p, "#version 330 compatibility\n");
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WRITE(p, "#version 130\n");
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n");
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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