Video Backends: Remove the right of the xfb region for games where the

VI stride does not match the VI width
This commit is contained in:
iwubcode committed 2017-11-17 22:11:32 -06:00
1 parent a129a53e56
commit 4964fc87ae
10 files changed
+31 -27

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@@ -43,13 +43,13 @@ void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 colo
}
// Called on the GPU thread
void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{
OSD::DoCallbacks(OSD::CallbackType::OnFrame);
DrawDebugText();
SWOGLWindow::s_instance->ShowImage(texture, 1.0);
SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
UpdateActiveConfig();
}