Adjusted mastery message
Wes from RetroAchievements requested a minor phrasing change to the mastery message.
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@@ -1266,7 +1266,7 @@ void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* clien
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return;
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return;
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}
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}
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bool hardcore = rc_client_get_hardcore_enabled(client);
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bool hardcore = rc_client_get_hardcore_enabled(client);
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OSD::AddMessage(fmt::format("Congratulations! {} has {} {}", user_info->display_name,
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OSD::AddMessage(fmt::format("Congratulations, {}! You have {} {}", user_info->display_name,
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hardcore ? "mastered" : "completed", game_info->title),
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hardcore ? "mastered" : "completed", game_info->title),
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OSD::Duration::VERY_LONG, hardcore ? OSD::Color::YELLOW : OSD::Color::CYAN,
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OSD::Duration::VERY_LONG, hardcore ? OSD::Color::YELLOW : OSD::Color::CYAN,
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&AchievementManager::GetInstance().GetGameBadge());
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&AchievementManager::GetInstance().GetGameBadge());
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