VideoCommon: Move abstract texture creation function to Renderer
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@@ -33,11 +33,6 @@ namespace OGL
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{
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//#define TIME_TEXTURE_DECODING 1
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std::unique_ptr<AbstractTexture> TextureCache::CreateTexture(const TextureConfig& config)
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{
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return std::make_unique<OGLTexture>(config);
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}
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void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const EFBRectangle& src_rect, bool scale_by_half)
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