VideoCommon: Move abstract texture creation function to Renderer
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@@ -178,11 +178,6 @@ void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u
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}
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}
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std::unique_ptr<AbstractTexture> TextureCache::CreateTexture(const TextureConfig& config)
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{
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return VKTexture::Create(config);
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}
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bool TextureCache::CreateRenderPasses()
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{
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static constexpr VkAttachmentDescription update_attachment = {
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