OGL: Get rid of error macros

This commit is contained in:
Lioncash committed 2014-10-26 04:54:58 -04:00
1 parent f895648eb9
commit 49b94e5285
12 files changed
+18 -161

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@@ -357,7 +357,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
glDeleteShader(result);
return 0;
}
(void)GL_REPORT_ERROR();
return result;
}