UICommon/GameFile: Use in-class initializers where applicable

Allows deduplicating code within the constructor initializer list.
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Lioncash committed 2019-05-28 05:51:51 -04:00
1 parent 800d875faa
commit 49ca31467d
2 files changed
+3 -4

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@@ -111,8 +111,7 @@ GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string
return Lookup(GetConfigLanguage(), strings);
}
GameFile::GameFile(const std::string& path)
: m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
GameFile::GameFile(const std::string& path) : m_file_path(path)
{
{
std::string name, extension;