TextureConversionShader: Don't sample from adjacent rows when not needed

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Stenzek committed 2018-05-03 14:09:32 +10:00
1 parent ef98a21735
commit 4faac3a627
8 files changed
+74 -35

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@@ -274,7 +274,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
scale_by_half);
scale_by_half,
NeedsCopyFilterInShader(filter_coefficients));
auto it = m_efb_copy_to_tex_shaders.emplace(uid, VkShaderModule(VK_NULL_HANDLE));
VkShaderModule& shader = it.first->second;