Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
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@@ -1370,4 +1370,9 @@ void Renderer::SetInterlacingMode()
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// TODO
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}
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int Renderer::GetMaxTextureSize()
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{
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return DX11::D3D::GetMaxTextureSize();
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}
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} // namespace DX11
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@@ -49,6 +49,8 @@ public:
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) override;
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static bool CheckForResize();
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int GetMaxTextureSize() override;
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};
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}
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