Overlay local gameinis over global gameinis instead of copying.

Huge megacommit because a lot of things needed to be modified to make this
possible.
This commit is contained in:
Pierre Bourdon
2013-09-14 17:46:41 +02:00
parent cf4c39d2be
commit 501eafb407
1549 changed files with 544 additions and 609 deletions
+3 -1
View File
@@ -154,8 +154,10 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
const SCoreStartupParameter& core_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.GameIniLoad(core_params.m_strGameIniDefault.c_str(), core_params.m_strGameIniLocal.c_str());
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
UpdateActiveConfig();
+2 -1
View File
@@ -150,7 +150,8 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
// as only some driver/hardware configurations support dual source blending only enable it if is
+2 -1
View File
@@ -172,7 +172,8 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
UpdateActiveConfig();