Android: More on-screen buttons
GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
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+51
-15
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@@ -33,7 +33,7 @@ Tilt/Modifier/Range = 50,000000
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Shake/X = `Button 132`
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Shake/Y = `Button 133`
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Shake/Z = `Button 134`
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Extension = None
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Extension = Nunchuk
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Nunchuk/Buttons/C = `Button 200`
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Nunchuk/Buttons/Z = `Button 201`
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Nunchuk/Stick/Up = `Axis 203`
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+9
@@ -55,6 +55,8 @@ public final class EmulationActivity extends AppCompatActivity
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private boolean mSystemUiVisible;
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private boolean mMenuVisible;
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private static boolean mIsGameCubeGame;
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/**
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* Handlers are a way to pass a message to an Activity telling it to do something
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* on the UI thread. This Handler responds to any message, even blank ones, by
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@@ -209,6 +211,8 @@ public final class EmulationActivity extends AppCompatActivity
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menuFragment.setTitleText(mSelectedTitle);
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}
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}
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mIsGameCubeGame = (NativeLibrary.GetPlatform(path) == 0);
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}
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@Override
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@@ -667,6 +671,11 @@ public final class EmulationActivity extends AppCompatActivity
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return mSelectedTitle;
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}
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public static boolean isGameCubeGame()
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{
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return mIsGameCubeGame;
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}
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public static void launch(Activity activity, String path, String title, String screenshotPath, int position, View sharedView)
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{
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Intent launcher = new Intent(activity, EmulationActivity.class);
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+41
-14
@@ -26,6 +26,7 @@ import org.dolphinemu.dolphinemu.NativeLibrary;
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import org.dolphinemu.dolphinemu.NativeLibrary.ButtonState;
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import org.dolphinemu.dolphinemu.NativeLibrary.ButtonType;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.activities.EmulationActivity;
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import java.util.HashSet;
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import java.util.Set;
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@@ -78,20 +79,46 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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super(context, attrs);
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// Add all the overlay items to the HashSet.
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_a, ButtonType.BUTTON_A));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_b, ButtonType.BUTTON_B));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_x, ButtonType.BUTTON_X));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_y, ButtonType.BUTTON_Y));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_z, ButtonType.BUTTON_Z));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_start, ButtonType.BUTTON_START));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_l, ButtonType.TRIGGER_L));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_r, ButtonType.TRIGGER_R));
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overlayDpads.add(initializeOverlayDpad(context, R.drawable.gcpad_dpad,
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ButtonType.BUTTON_UP, ButtonType.BUTTON_DOWN,
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ButtonType.BUTTON_LEFT, ButtonType.BUTTON_RIGHT));
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overlayJoysticks.add(initializeOverlayJoystick(context,
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R.drawable.gcpad_joystick_range, R.drawable.gcpad_joystick,
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ButtonType.STICK_MAIN));
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if (EmulationActivity.isGameCubeGame())
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{
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// GameCube
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_a, ButtonType.BUTTON_A));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_b, ButtonType.BUTTON_B));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_x, ButtonType.BUTTON_X));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_y, ButtonType.BUTTON_Y));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_z, ButtonType.BUTTON_Z));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_start, ButtonType.BUTTON_START));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_l, ButtonType.TRIGGER_L));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.gcpad_r, ButtonType.TRIGGER_R));
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overlayDpads.add(initializeOverlayDpad(context, R.drawable.gcwii_dpad,
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ButtonType.BUTTON_UP, ButtonType.BUTTON_DOWN,
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ButtonType.BUTTON_LEFT, ButtonType.BUTTON_RIGHT));
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overlayJoysticks.add(initializeOverlayJoystick(context,
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R.drawable.gcwii_joystick_range, R.drawable.gcwii_joystick,
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ButtonType.STICK_MAIN));
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overlayJoysticks.add(initializeOverlayJoystick(context,
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R.drawable.gcwii_joystick_range, R.drawable.gcpad_c,
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ButtonType.STICK_C));
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}
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else
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{
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// Wiimote + Nunchuk
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overlayButtons.add(initializeOverlayButton(context, R.drawable.wiimote_a, ButtonType.WIIMOTE_BUTTON_A));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.wiimote_b, ButtonType.WIIMOTE_BUTTON_B));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.wiimote_one, ButtonType.WIIMOTE_BUTTON_1));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.wiimote_two, ButtonType.WIIMOTE_BUTTON_2));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.wiimote_plus, ButtonType.WIIMOTE_BUTTON_PLUS));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.wiimote_minus, ButtonType.WIIMOTE_BUTTON_MINUS));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.wiimote_home, ButtonType.WIIMOTE_BUTTON_HOME));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.nunchuk_c, ButtonType.NUNCHUK_BUTTON_C));
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overlayButtons.add(initializeOverlayButton(context, R.drawable.nunchuk_z, ButtonType.NUNCHUK_BUTTON_Z));
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overlayDpads.add(initializeOverlayDpad(context, R.drawable.gcwii_dpad,
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ButtonType.WIIMOTE_UP, ButtonType.WIIMOTE_DOWN,
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ButtonType.WIIMOTE_LEFT, ButtonType.WIIMOTE_RIGHT));
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overlayJoysticks.add(initializeOverlayJoystick(context,
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R.drawable.gcwii_joystick_range, R.drawable.gcwii_joystick,
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ButtonType.NUNCHUK_STICK));
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}
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// Set the on touch listener.
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setOnTouchListener(this);
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