Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-27 21:38:30 +00:00
parent d35fb4e2b0
commit 5129341a9c
33 changed files with 437 additions and 524 deletions
@@ -1205,14 +1205,6 @@
RelativePath=".\Src\OpcodeDecoding.cpp"
>
</File>
<File
RelativePath=".\Src\VertexHandler.cpp"
>
</File>
<File
RelativePath=".\Src\VertexHandler.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader.cpp"
>
@@ -1245,6 +1237,14 @@
RelativePath=".\Src\VertexLoader_TextCoord.h"
>
</File>
<File
RelativePath=".\Src\VertexManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexManager.h"
>
</File>
<File
RelativePath=".\Src\XFStructs.cpp"
>