Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -1205,14 +1205,6 @@
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RelativePath=".\Src\OpcodeDecoding.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexHandler.cpp"
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RelativePath=".\Src\VertexHandler.h"
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RelativePath=".\Src\VertexLoader.cpp"
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@@ -1245,6 +1237,14 @@
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RelativePath=".\Src\VertexLoader_TextCoord.h"
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</File>
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RelativePath=".\Src\VertexManager.cpp"
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RelativePath=".\Src\VertexManager.h"
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</File>
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<File
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RelativePath=".\Src\XFStructs.cpp"
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