Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -74,7 +74,7 @@ private:
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TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
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// PC vertex format
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NativeVertexFormat m_NativeFmt;
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NativeVertexFormat *m_NativeFmt;
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// Pipeline. To be JIT compiled in the future.
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TPipelineFunction m_PipelineStages[32]; // TODO - figure out real max. it's lower.
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