Merge branch 'master' into FIFO-BP

# By Jordan Woyak (24) and others
# Via Jordan Woyak (3) and others
* master: (66 commits)
  Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
  Video_Software: Fix ZComploc option breaking stuff.
  Video_Software: Fix the ZFreeze option doing nothing.
  Video_Software: Toggable zfreeze and early_z support for testing.
  Fix header guard and definitions not being set to 1
  Add the option to turn on only the EGL interface to use desktop OpenGL with it.
  Change the ugly "no banner" banner to the sexy "X" from the website.
  Fix a crash in the FifoPlayer dialog.
  Use different reply delays for various DI commands. Fixes issue 5983.
  Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
  Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
  Disable play and record buttons if an iso was selected, but is later deselected.
  Disable start/play recording buttons when no iso is selected.
  Only delay DI and fs IPC replies. Fixes issue 5982.
  Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971.
  "Fix" using SDL from externals.
  Clean up SDL includes a bit. Maybe fix an SDL2 problem.
  Number "unknown" axes in OSX rather than call them all "unk".
  Revert "Only delay DI command replies." Fix "Wii Party" again.
  Hopefully make wiimote speaker less crappy.
  ...
This commit is contained in:
skidau
2013-02-16 11:10:03 +11:00
169 changed files with 7352 additions and 6303 deletions
+35 -35
View File
@@ -232,70 +232,70 @@ float passive_lock(float x)
void matrix_decode(const float *in, const int k, const int il,
const int ir, bool decode_rear,
const int dlbuflen,
float l_fwr, float r_fwr,
float lpr_fwr, float lmr_fwr,
float *adapt_l_gain, float *adapt_r_gain,
float *adapt_lpr_gain, float *adapt_lmr_gain,
float *lf, float *rf, float *lr,
float *rr, float *cf)
const int _dlbuflen,
float _l_fwr, float _r_fwr,
float _lpr_fwr, float _lmr_fwr,
float *_adapt_l_gain, float *_adapt_r_gain,
float *_adapt_lpr_gain, float *_adapt_lmr_gain,
float *_lf, float *_rf, float *_lr,
float *_rr, float *_cf)
{
static const float M9_03DB = 0.3535533906f;
static const float MATAGCTRIG = 8.0f; /* (Fuzzy) AGC trigger */
static const float MATAGCDECAY = 1.0f; /* AGC baseline decay rate (1/samp.) */
static const float MATCOMPGAIN = 0.37f; /* Cross talk compensation gain, 0.50 - 0.55 is full cancellation. */
const int kr = (k + olddelay) % dlbuflen;
float l_gain = (l_fwr + r_fwr) / (1 + l_fwr + l_fwr);
float r_gain = (l_fwr + r_fwr) / (1 + r_fwr + r_fwr);
const int kr = (k + olddelay) % _dlbuflen;
float l_gain = (_l_fwr + _r_fwr) / (1 + _l_fwr + _l_fwr);
float r_gain = (_l_fwr + _r_fwr) / (1 + _r_fwr + _r_fwr);
/* The 2nd axis has strong gain fluctuations, and therefore require
limits. The factor corresponds to the 1 / amplification of (Lt
- Rt) when (Lt, Rt) is strongly correlated. (e.g. during
dialogues). It should be bigger than -12 dB to prevent
distortion. */
float lmr_lim_fwr = lmr_fwr > M9_03DB * lpr_fwr ? lmr_fwr : M9_03DB * lpr_fwr;
float lpr_gain = (lpr_fwr + lmr_lim_fwr) / (1 + lpr_fwr + lpr_fwr);
float lmr_gain = (lpr_fwr + lmr_lim_fwr) / (1 + lmr_lim_fwr + lmr_lim_fwr);
float lmr_unlim_gain = (lpr_fwr + lmr_fwr) / (1 + lmr_fwr + lmr_fwr);
float lmr_lim_fwr = _lmr_fwr > M9_03DB * _lpr_fwr ? _lmr_fwr : M9_03DB * _lpr_fwr;
float lpr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + _lpr_fwr + _lpr_fwr);
float lmr_gain = (_lpr_fwr + lmr_lim_fwr) / (1 + lmr_lim_fwr + lmr_lim_fwr);
float lmr_unlim_gain = (_lpr_fwr + _lmr_fwr) / (1 + _lmr_fwr + _lmr_fwr);
float lpr, lmr;
float l_agc, r_agc, lpr_agc, lmr_agc;
float f, d_gain, c_gain, c_agc_cfk;
/*** AXIS NO. 1: (Lt, Rt) -> (C, Ls, Rs) ***/
/* AGC adaption */
d_gain = (fabs(l_gain - *adapt_l_gain) + fabs(r_gain - *adapt_r_gain)) * 0.5f;
d_gain = (fabs(l_gain - *_adapt_l_gain) + fabs(r_gain - *_adapt_r_gain)) * 0.5f;
f = d_gain * (1.0f / MATAGCTRIG);
f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
*adapt_l_gain = (1 - f) * *adapt_l_gain + f * l_gain;
*adapt_r_gain = (1 - f) * *adapt_r_gain + f * r_gain;
*_adapt_l_gain = (1 - f) * *_adapt_l_gain + f * l_gain;
*_adapt_r_gain = (1 - f) * *_adapt_r_gain + f * r_gain;
/* Matrix */
l_agc = in[il] * passive_lock(*adapt_l_gain);
r_agc = in[ir] * passive_lock(*adapt_r_gain);
cf[k] = (l_agc + r_agc) * (float)M_SQRT1_2;
l_agc = in[il] * passive_lock(*_adapt_l_gain);
r_agc = in[ir] * passive_lock(*_adapt_r_gain);
_cf[k] = (l_agc + r_agc) * (float)M_SQRT1_2;
if (decode_rear)
{
lr[kr] = rr[kr] = (l_agc - r_agc) * (float)M_SQRT1_2;
_lr[kr] = _rr[kr] = (l_agc - r_agc) * (float)M_SQRT1_2;
/* Stereo rear channel is steered with the same AGC steering as
the decoding matrix. Note this requires a fast updating AGC
at the order of 20 ms (which is the case here). */
lr[kr] *= (l_fwr + l_fwr) / (1 + l_fwr + r_fwr);
rr[kr] *= (r_fwr + r_fwr) / (1 + l_fwr + r_fwr);
_lr[kr] *= (_l_fwr + _l_fwr) / (1 + _l_fwr + _r_fwr);
_rr[kr] *= (_r_fwr + _r_fwr) / (1 + _l_fwr + _r_fwr);
}
/*** AXIS NO. 2: (Lt + Rt, Lt - Rt) -> (L, R) ***/
lpr = (in[il] + in[ir]) * (float)M_SQRT1_2;
lmr = (in[il] - in[ir]) * (float)M_SQRT1_2;
/* AGC adaption */
d_gain = fabs(lmr_unlim_gain - *adapt_lmr_gain);
d_gain = fabs(lmr_unlim_gain - *_adapt_lmr_gain);
f = d_gain * (1.0f / MATAGCTRIG);
f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
*adapt_lpr_gain = (1 - f) * *adapt_lpr_gain + f * lpr_gain;
*adapt_lmr_gain = (1 - f) * *adapt_lmr_gain + f * lmr_gain;
*_adapt_lpr_gain = (1 - f) * *_adapt_lpr_gain + f * lpr_gain;
*_adapt_lmr_gain = (1 - f) * *_adapt_lmr_gain + f * lmr_gain;
/* Matrix */
lpr_agc = lpr * passive_lock(*adapt_lpr_gain);
lmr_agc = lmr * passive_lock(*adapt_lmr_gain);
lf[k] = (lpr_agc + lmr_agc) * (float)M_SQRT1_2;
rf[k] = (lpr_agc - lmr_agc) * (float)M_SQRT1_2;
lpr_agc = lpr * passive_lock(*_adapt_lpr_gain);
lmr_agc = lmr * passive_lock(*_adapt_lmr_gain);
_lf[k] = (lpr_agc + lmr_agc) * (float)M_SQRT1_2;
_rf[k] = (lpr_agc - lmr_agc) * (float)M_SQRT1_2;
/*** CENTER FRONT CANCELLATION ***/
/* A heuristic approach exploits that Lt + Rt gain contains the
@@ -303,16 +303,16 @@ void matrix_decode(const float *in, const int k, const int il,
the front and rear "cones" to concentrate Lt + Rt to C and
introduce Lt - Rt in L, R. */
/* 0.67677 is the empirical lower bound for lpr_gain. */
c_gain = 8 * (*adapt_lpr_gain - 0.67677f);
c_gain = 8 * (*_adapt_lpr_gain - 0.67677f);
c_gain = c_gain > 0 ? c_gain : 0;
/* c_gain should not be too high, not even reaching full
cancellation (~ 0.50 - 0.55 at current AGC implementation), or
the center will sound too narrow. */
c_gain = MATCOMPGAIN / (1 + c_gain * c_gain);
c_agc_cfk = c_gain * cf[k];
lf[k] -= c_agc_cfk;
rf[k] -= c_agc_cfk;
cf[k] += c_agc_cfk + c_agc_cfk;
c_agc_cfk = c_gain * _cf[k];
_lf[k] -= c_agc_cfk;
_rf[k] -= c_agc_cfk;
_cf[k] += c_agc_cfk + c_agc_cfk;
}
void dpl2decode(float *samples, int numsamples, float *out)
+1 -1
View File
@@ -92,7 +92,7 @@ public:
std::mutex& MixerCritical() { return m_csMixing; }
volatile float GetCurrentSpeed() const { return m_speed; }
float GetCurrentSpeed() const { return m_speed; }
void UpdateSpeed(volatile float val) { m_speed = val; }
protected:
+2 -2
View File
@@ -316,7 +316,7 @@ void OpenALStream::SoundLoop()
if (iBuffersFilled == numBuffers)
{
alSourcePlay(uiSource);
ALenum err = alGetError();
err = alGetError();
if (err != 0)
{
ERROR_LOG(AUDIO, "Error occurred during playback: %08x", err);
@@ -328,7 +328,7 @@ void OpenALStream::SoundLoop()
{
// Buffer underrun occurred, resume playback
alSourcePlay(uiSource);
ALenum err = alGetError();
err = alGetError();
if (err != 0)
{
ERROR_LOG(AUDIO, "Error occurred resuming playback: %08x", err);
+2 -1
View File
@@ -43,7 +43,8 @@ void MemArena::GrabLowMemSpace(size_t size)
mode_t mode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
fd = open(ram_temp_file, O_RDWR | O_CREAT, mode);
unlink(ram_temp_file);
ftruncate(fd, size);
if (ftruncate(fd, size) < 0)
ERROR_LOG(MEMMAP, "Failed to allocate low memory space");
return;
#endif
}
+2 -1
View File
@@ -117,7 +117,8 @@ void* AllocateAlignedMemory(size_t size,size_t alignment)
void* ptr = _aligned_malloc(size,alignment);
#else
void* ptr = NULL;
posix_memalign(&ptr, alignment, size);
if (posix_memalign(&ptr, alignment, size) != 0)
ERROR_LOG(MEMMAP, "Failed to allocate aligned memory");
;
#endif
+2 -1
View File
@@ -69,7 +69,8 @@ std::string StringFromFormat(const char* format, ...)
delete[] buf;
#else
va_start(args, format);
vasprintf(&buf, format, args);
if (vasprintf(&buf, format, args) < 0)
ERROR_LOG(COMMON, "Unable to allocate memory for string");
va_end(args);
std::string temp = buf;
+1 -4
View File
@@ -55,7 +55,7 @@ namespace BootManager
struct ConfigCache
{
bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF,
bVBeam, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bDisableWiimoteSpeaker, bHLE_BS2;
bVBeam, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2;
int iTLBHack, iCPUCore;
std::string strBackend;
};
@@ -98,7 +98,6 @@ bool BootCore(const std::string& _rFilename)
config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
config_cache.bMergeBlocks = StartUp.bMergeBlocks;
config_cache.bDSPHLE = StartUp.bDSPHLE;
config_cache.bDisableWiimoteSpeaker = StartUp.bDisableWiimoteSpeaker;
config_cache.strBackend = StartUp.m_strVideoBackend;
config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
@@ -113,7 +112,6 @@ bool BootCore(const std::string& _rFilename)
game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
game_ini.Get("Wii", "DisableWiimoteSpeaker",&StartUp.bDisableWiimoteSpeaker, StartUp.bDisableWiimoteSpeaker);
game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str());
game_ini.Get("Core", "CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
game_ini.Get("Core", "HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
@@ -173,7 +171,6 @@ void Stop()
StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
StartUp.bMergeBlocks = config_cache.bMergeBlocks;
StartUp.bDSPHLE = config_cache.bDSPHLE;
StartUp.bDisableWiimoteSpeaker = config_cache.bDisableWiimoteSpeaker;
StartUp.m_strVideoBackend = config_cache.strBackend;
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
StartUp.bHLE_BS2 = config_cache.bHLE_BS2;
+2 -4
View File
@@ -51,8 +51,8 @@ SCoreStartupParameter::SCoreStartupParameter()
bRunCompareServer(false), bRunCompareClient(false),
bMMU(false), bDCBZOFF(false), iTLBHack(0), bVBeam(false),
bFastDiscSpeed(false),
SelectedLanguage(0), bWii(false), bDisableWiimoteSpeaker(false),
bConfirmStop(false), bHideCursor(false),
SelectedLanguage(0), bWii(false),
bConfirmStop(false), bHideCursor(false),
bAutoHideCursor(false), bUsePanicHandlers(true), bOnScreenDisplayMessages(true),
iRenderWindowXPos(-1), iRenderWindowYPos(-1),
iRenderWindowWidth(640), iRenderWindowHeight(480),
@@ -99,8 +99,6 @@ void SCoreStartupParameter::LoadDefaults()
bJITPairedOff = false;
bJITSystemRegistersOff = false;
bDisableWiimoteSpeaker = false;
m_strName = "NONE";
m_strUniqueID = "00000000";
}
-1
View File
@@ -121,7 +121,6 @@ struct SCoreStartupParameter
int SelectedLanguage;
bool bWii;
bool bDisableWiimoteSpeaker;
// Interface settings
bool bConfirmStop, bHideCursor, bAutoHideCursor, bUsePanicHandlers, bOnScreenDisplayMessages;
+2 -2
View File
@@ -171,9 +171,9 @@ bool InstallCodeHandler()
Memory::Write_U8(1, 0x80001807);
// Invalidate the icache
for (unsigned int i = 0; i < data.length(); i += 32)
for (unsigned int j = 0; j < data.length(); j += 32)
{
PowerPC::ppcState.iCache.Invalidate(0x80001800 + i);
PowerPC::ppcState.iCache.Invalidate(0x80001800 + j);
}
return true;
}
+1 -1
View File
@@ -78,7 +78,7 @@ private:
virtual void TransferByte(u8 &_uByte);
bool IsWriteCommand() const { return !!(m_uAddress & (1 << 31)); }
const u32 CommandRegion() const { return (m_uAddress & ~(1 << 31)) >> 8; }
u32 CommandRegion() const { return (m_uAddress & ~(1 << 31)) >> 8; }
void LoadFileToIPL(std::string filename, u32 offset);
};
+3 -4
View File
@@ -251,12 +251,11 @@ void Init()
// Now the 1500 is a pure assumption
// We need to figure out the real frequency though
// FIXME: does Wiimote Speaker support really require a different interval? (issue 4608)
const int interval = SConfig::GetInstance().m_LocalCoreStartupParameter.
bDisableWiimoteSpeaker ? 15000 : 4000;
// FYI, WII_IPC_HLE_Interface::Update is also called in WII_IPCInterface::Write32
const int freq = 1500;
const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.
bVBeam ? 2 : 1;
IPC_HLE_PERIOD = GetTicksPerSecond() / (interval * fields);
IPC_HLE_PERIOD = GetTicksPerSecond() / (freq * fields);
}
else
{
+2 -2
View File
@@ -144,8 +144,8 @@ void Preset(bool _bNTSC)
m_HorizontalStepping.FbSteps = 40;
m_HorizontalStepping.FieldSteps = 40;
m_HBeamPos = 0;
m_VBeamPos = 0;
m_HBeamPos = -1; // NTSC-U N64 VC games check for a non-zero HBeamPos
m_VBeamPos = 0; // RG4JC0 checks for a zero VBeamPos
// 54MHz, capable of progressive scan
m_Clock = Core::g_CoreStartupParameter.bProgressive;
+1
View File
@@ -221,6 +221,7 @@ void Write32(const u32 _Value, const u32 _Address)
break;
}
WII_IPC_HLE_Interface::Update();
UpdateInterrupts();
}
@@ -41,6 +41,13 @@ inline double round(double x) { return (x-floor(x))>0.5 ? ceil(x) : floor(x); }
#include "../../Movie.h"
namespace
{
// :)
auto const TAU = 6.28318530717958647692;
auto const PI = TAU / 2.0;
}
namespace WiimoteEmu
{
@@ -30,13 +30,6 @@
#include <vector>
#include <queue>
namespace
{
// :)
auto const TAU = 6.28318530717958647692;
auto const PI = TAU / 2.0;
}
// Registry sizes
#define WIIMOTE_EEPROM_SIZE (16*1024)
#define WIIMOTE_EEPROM_FREE_SIZE 0x1700
@@ -184,7 +184,7 @@ int FindWiimotes(Wiimote** wm, int max_wiimotes)
bool found = false;
for(int i = 0; i < MAX_WIIMOTES; i++)
{
if(wm[i] && strcmp(wm[i]->devicepath, detail_data->DevicePath) == 0)
if(wm[i] && (wm[i]->devicepath == detail_data->DevicePath))
{
found = true;
break;
@@ -210,7 +210,7 @@ int FindWiimotes(Wiimote** wm, int max_wiimotes)
for (; k < MAX_WIIMOTES && !(WIIMOTE_SRC_REAL & g_wiimote_sources[k] && !wm[k]); ++k);
wm[k] = new Wiimote(k);
wm[k]->dev_handle = dev;
memcpy(wm[k]->devicepath, detail_data->DevicePath, 197);
wm[k]->devicepath = detail_data->DevicePath;
if (!wm[k]->Connect())
{
@@ -240,7 +240,7 @@ bool Wiimote::Connect()
if (!dev_handle)
{
dev_handle = CreateFile(devicepath,
dev_handle = CreateFile(devicepath.c_str(),
(GENERIC_READ | GENERIC_WRITE),
(FILE_SHARE_READ | FILE_SHARE_WRITE),
NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
@@ -181,23 +181,23 @@ bool Wiimote::Read()
bool Wiimote::Write()
{
Report rpt;
bool audio_written = false;
if (m_audio_reports.Pop(rpt))
if (last_audio_report.GetTimeDifference() > 5 && m_audio_reports.Pop(rpt))
{
IOWrite(rpt.first, rpt.second);
last_audio_report.Update();
delete[] rpt.first;
audio_written = true;
return true;
}
if (m_write_reports.Pop(rpt))
else if (m_write_reports.Pop(rpt))
{
IOWrite(rpt.first, rpt.second);
delete[] rpt.first;
return true;
}
}
return audio_written;
return false;
}
// Returns the next report that should be sent
@@ -319,14 +319,9 @@ void Wiimote::ThreadFunc()
while (Write()) {}
Common::SleepCurrentThread(1);
#else
bool read = false;
while (Write() || (read = true, IsOpen() && Read()))
{
if (m_audio_reports.Size() && !read)
Read();
Common::SleepCurrentThread(m_audio_reports.Size() ? 5 : 2);
read = false;
}
bool const did_something = Write() || Read();
if (!did_something)
Common::SleepCurrentThread(1);
#endif
}
}
@@ -25,6 +25,7 @@
#include "ChunkFile.h"
#include "Thread.h"
#include "FifoQueue.h"
#include "Timer.h"
#include "../Wiimote.h"
#include "../WiimoteEmu/WiimoteEmu.h"
@@ -77,7 +78,7 @@ public:
void Close();
#elif defined(_WIN32)
char devicepath[255]; // Unique wiimote reference
std::string devicepath; // Unique wiimote reference
//ULONGLONG btaddr; // Bluetooth address
HANDLE dev_handle; // HID handle
OVERLAPPED hid_overlap; // Overlap handle
@@ -103,6 +104,8 @@ private:
Common::FifoQueue<Report> m_read_reports;
Common::FifoQueue<Report> m_write_reports;
Common::FifoQueue<Report> m_audio_reports;
Common::Timer last_audio_report;
};
extern std::mutex g_refresh_lock;
+34 -4
View File
@@ -58,6 +58,8 @@ They will also generate a true or false return for UpdateInterrupts() in WII_IPC
#include "../HW/WII_IPC.h"
#include "../Debugger/Debugger_SymbolMap.h"
#include "../PowerPC/PowerPC.h"
#include "../HW/SystemTimers.h"
#include "CoreTiming.h"
namespace WII_IPC_HLE_Interface
@@ -80,8 +82,19 @@ typedef std::deque<u32> ipc_msg_queue;
static ipc_msg_queue request_queue; // ppc -> arm
static ipc_msg_queue reply_queue; // arm -> ppc
static int enque_reply;
static u64 last_reply_time;
void EnqueReplyCallback(u64 userdata, int)
{
reply_queue.push_back(userdata);
}
void Init()
{
enque_reply = CoreTiming::RegisterEvent("IPCReply", EnqueReplyCallback);
_dbg_assert_msg_(WII_IPC_HLE, g_DeviceMap.empty(), "DeviceMap isnt empty on init");
CWII_IPC_HLE_Device_es::m_ContentFile = "";
u32 i;
@@ -152,6 +165,7 @@ void Reset(bool _bHard)
}
request_queue.clear();
reply_queue.clear();
last_reply_time = 0;
}
void Shutdown()
@@ -235,6 +249,7 @@ void DoState(PointerWrap &p)
{
p.Do(request_queue);
p.Do(reply_queue);
p.Do(last_reply_time);
TDeviceMap::const_iterator itr;
@@ -382,7 +397,7 @@ void ExecuteCommand(u32 _Address)
}
else
{
IWII_IPC_HLE_Device* pDevice = CreateFileIO(DeviceID, DeviceName);
pDevice = CreateFileIO(DeviceID, DeviceName);
CmdSuccess = pDevice->Open(_Address, Mode);
INFO_LOG(WII_IPC_FILEIO, "IOP: Open File (Device=%s, ID=%08x, Mode=%i)",
@@ -394,6 +409,7 @@ void ExecuteCommand(u32 _Address)
else
{
delete pDevice;
pDevice = NULL;
}
}
@@ -424,7 +440,10 @@ void ExecuteCommand(u32 _Address)
// Don't delete hardware
if (!pDevice->IsHardware())
{
delete pDevice;
pDevice = NULL;
}
}
else
{
@@ -503,8 +522,19 @@ void ExecuteCommand(u32 _Address)
if (CmdSuccess)
{
// Ensure replies happen in order, fairly ugly
// Without this, tons of games fail now that DI commads have different reply delays
int reply_delay = pDevice ? pDevice->GetCmdDelay(_Address) : 0;
const s64 ticks_til_last_reply = last_reply_time - CoreTiming::GetTicks();
if (ticks_til_last_reply > 0)
reply_delay = ticks_til_last_reply;
last_reply_time = CoreTiming::GetTicks() + reply_delay;
// Generate a reply to the IPC command
EnqReply(_Address);
EnqReply(_Address, reply_delay);
}
else
{
@@ -526,9 +556,9 @@ void EnqRequest(u32 _Address)
}
// Called when IOS module has some reply
void EnqReply(u32 _Address)
void EnqReply(u32 _Address, int cycles_in_future)
{
reply_queue.push_back(_Address);
CoreTiming::ScheduleEvent(cycles_in_future, enque_reply, _Address);
}
// This is called every IPC_HLE_PERIOD from SystemTimers.cpp
+1 -1
View File
@@ -62,7 +62,7 @@ void UpdateDevices();
void ExecuteCommand(u32 _Address);
void EnqRequest(u32 _Address);
void EnqReply(u32 _Address);
void EnqReply(u32 _Address, int cycles_in_future = 0);
enum ECommandType
{
@@ -95,6 +95,8 @@ public:
virtual bool IOCtlV (u32) { UNIMPLEMENTED_CMD(IOCtlV) }
#undef UNIMPLEMENTED_CMD
virtual int GetCmdDelay(u32) { return 0; }
virtual u32 Update() { return 0; }
virtual bool IsHardware() { return m_Hardware; }
@@ -28,6 +28,7 @@
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "LogManager.h"
#include "../HW/SystemTimers.h"
#include "../../DiscIO/Src/FileMonitor.h"
@@ -460,3 +461,45 @@ u32 CWII_IPC_HLE_Device_di::ExecuteCommand(u32 _BufferIn, u32 _BufferInSize, u32
// i dunno but prolly 1 is okay all the time :)
return 1;
}
int CWII_IPC_HLE_Device_di::GetCmdDelay(u32 _CommandAddress)
{
u32 BufferIn = Memory::Read_U32(_CommandAddress + 0x10);
u32 Command = Memory::Read_U32(BufferIn) >> 24;
// Hacks below
switch (Command)
{
case DVDLowRead:
case DVDLowUnencryptedRead:
{
u32 const Size = Memory::Read_U32(BufferIn + 0x04);
// Delay depends on size of read, that makes sense, right?
// More than ~1150K "bytes / sec" hangs NSMBWii on boot.
// Less than ~800K "bytes / sec" hangs DKCR randomly (ok, probably not true)
return SystemTimers::GetTicksPerSecond() / 975000 * Size;
break;
}
case DVDLowClearCoverInterrupt:
// Less than ~1/155th of a second hangs Oregon Trail at "loading wheel".
// More than ~1/140th of a second hangs Resident Evil Archives: Resident Evil Zero.
return SystemTimers::GetTicksPerSecond() / 146;
break;
// case DVDLowAudioBufferConfig:
// case DVDLowInquiry:
// case DVDLowReadDiskID:
// case DVDLowWaitForCoverClose:
// case DVDLowGetCoverReg:
// case DVDLowGetCoverStatus:
// case DVDLowReset:
// case DVDLowClosePartition:
default:
// ranom numbers here!
// More than ~1/2000th of a second hangs DKCR with DSP HLE, maybe.
return SystemTimers::GetTicksPerSecond() / 15000;
break;
}
}
@@ -38,6 +38,8 @@ public:
bool IOCtl(u32 _CommandAddress);
bool IOCtlV(u32 _CommandAddress);
int GetCmdDelay(u32);
private:
@@ -26,6 +26,7 @@
#include "FileUtil.h"
#include "NandPaths.h"
#include "ChunkFile.h"
#include "../HW/SystemTimers.h"
#include "../VolumeHandler.h"
@@ -499,6 +500,13 @@ s32 CWII_IPC_HLE_Device_fs::ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _B
return FS_RESULT_FATAL;
}
int CWII_IPC_HLE_Device_fs::GetCmdDelay(u32)
{
// ~1/1000th of a second is too short and causes hangs in Wii Party
// Play it safe at 1/500th
return SystemTimers::GetTicksPerSecond() / 500;
}
void CWII_IPC_HLE_Device_fs::DoState(PointerWrap& p)
{
DoStateShared(p);
@@ -55,6 +55,8 @@ public:
virtual bool IOCtl(u32 _CommandAddress);
virtual bool IOCtlV(u32 _CommandAddress);
virtual int GetCmdDelay(u32);
private:
@@ -336,23 +336,23 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::SendToDevice(u16 _ConnectionHandle, u8
pWiiMote->ExecuteL2capCmd(_pData, _Size);
}
// Here we send ACL packets to CPU. They will consist of header + data.
// The header is for example 07 00 41 00 which means size 0x0007 and channel 0x0041.
// ---------------------------------------------------
// AyuanX: Basically, our WII_IPC_HLE is efficient enough to send the packet immediately
// rather than enqueue it to some other memory
// But...the only exception comes from the Wiimote_Plugin
void CWII_IPC_HLE_Device_usb_oh1_57e_305::IncDataPacket(u16 _ConnectionHandle)
{
m_PacketCount[_ConnectionHandle & 0xff]++;
// I don't think this makes sense or should be necessary
// m_PacketCount refers to "completed" packets and is not related to some buffer size, yes?
#if 0
if (m_PacketCount[_ConnectionHandle & 0xff] > (unsigned int)m_acl_pkts_num)
{
DEBUG_LOG(WII_IPC_WIIMOTE, "ACL buffer overflow");
m_PacketCount[_ConnectionHandle & 0xff] = m_acl_pkts_num;
}
#endif
}
// Here we send ACL packets to CPU. They will consist of header + data.
// The header is for example 07 00 41 00 which means size 0x0007 and channel 0x0041.
void CWII_IPC_HLE_Device_usb_oh1_57e_305::SendACLPacket(u16 _ConnectionHandle, u8* _pData, u32 _Size)
{
DEBUG_LOG(WII_IPC_WIIMOTE, "ACL packet from %x ready to send to stack...", _ConnectionHandle);
@@ -374,8 +374,7 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::SendACLPacket(u16 _ConnectionHandle, u
}
else
{
DEBUG_LOG(WII_IPC_WIIMOTE, "ACL endpoint not currently valid, "
"queueing(%d)...", m_acl_pool.GetWritePos());
DEBUG_LOG(WII_IPC_WIIMOTE, "ACL endpoint not currently valid, queueing...");
m_acl_pool.Store(_pData, _Size, _ConnectionHandle);
}
}
@@ -486,18 +485,8 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
}
}
// The Real Wiimote sends report every ~6.66ms (150 Hz).
// However, we don't actually reach here at dependable intervals, so we
// instead just timeslice in such a way that makes the stack think we have
// perfect "radio quality" (WPADGetRadioSensitivity) and yet still have some
// idle time.
// Somehow, Dolphin's Wiimote Speaker support requires using an update interval
// of 5ms (200 Hz) for its output to work. This increased frequency tends to
// fill the ACL queue (even) quicker than it can be processed by Dolphin,
// especially during simultaneous requests involving many (emulated) Wiimotes...
// Thus, we only use that interval when the option is enabled. See issue 4608.
const u64 interval = SystemTimers::GetTicksPerSecond() / (SConfig::GetInstance().
m_LocalCoreStartupParameter.bDisableWiimoteSpeaker ? 150 : 200);
// The Real Wiimote sends report every ~5ms (200 Hz).
const u64 interval = SystemTimers::GetTicksPerSecond() / 200;
const u64 each_wiimote_interval = interval / m_WiiMotes.size();
const u64 now = CoreTiming::GetTicks();
@@ -518,25 +507,47 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
return packet_transferred;
}
void CWII_IPC_HLE_Device_usb_oh1_57e_305::ACLPool::Store(const u8* data, const u16 size, const u16 conn_handle)
{
if (m_queue.size() >= 100)
{
// Many simultaneous exchanges of ACL packets tend to cause the queue to fill up.
ERROR_LOG(WII_IPC_WIIMOTE, "ACL queue size reached 100 - current packet will be dropped!");
return;
}
_dbg_assert_msg_(WII_IPC_WIIMOTE,
size < m_acl_pkt_size, "acl packet too large for pool");
m_queue.push_back(Packet());
auto& packet = m_queue.back();
std::copy(data, data + size, packet.data);
packet.size = size;
packet.conn_handle = conn_handle;
}
void CWII_IPC_HLE_Device_usb_oh1_57e_305::ACLPool::WriteToEndpoint(CtrlBuffer& endpoint)
{
const u8 *data = m_pool + m_acl_pkt_size * m_read_ptr;
const u16 size = m_info[m_read_ptr].size;
const u16 conn_handle = m_info[m_read_ptr].conn_handle;
auto& packet = m_queue.front();
const u8* const data = packet.data;
const u16 size = packet.size;
const u16 conn_handle = packet.conn_handle;
DEBUG_LOG(WII_IPC_WIIMOTE, "ACL packet being written from "
"queue(%d) to %08x", GetReadPos(), endpoint.m_address);
"queue to %08x", endpoint.m_address);
hci_acldata_hdr_t* pHeader = (hci_acldata_hdr_t*)Memory::GetPointer(endpoint.m_buffer);
pHeader->con_handle = HCI_MK_CON_HANDLE(conn_handle, HCI_PACKET_START, HCI_POINT2POINT);
pHeader->length = size;
// Write the packet to the buffer
memcpy((u8*)pHeader + sizeof(hci_acldata_hdr_t), data, pHeader->length);
std::copy(data, data + size, (u8*)pHeader + sizeof(hci_acldata_hdr_t));
endpoint.SetRetVal(sizeof(hci_acldata_hdr_t) + size);
m_read_ptr = (m_read_ptr + 1) % m_acl_pkts_num;
m_queue.pop_front();
WII_IPC_HLE_Interface::EnqReply(endpoint.m_address);
endpoint.Invalidate();
@@ -17,9 +17,11 @@
#pragma once
#include "hci.h"
#include <algorithm>
#include <vector>
#include <queue>
#include "hci.h"
#include "WII_IPC_HLE.h"
#include "WII_IPC_HLE_Device.h"
#include "WII_IPC_HLE_WiiMote.h"
@@ -168,70 +170,33 @@ private:
class ACLPool
{
u8 m_pool[m_acl_pkt_size * m_acl_pkts_num];
int m_read_ptr;
int m_write_ptr;
struct
struct Packet
{
u8 data[m_acl_pkt_size];
u16 size;
u16 conn_handle;
} m_info[m_acl_pkts_num];
};
std::deque<Packet> m_queue;
public:
ACLPool()
: m_read_ptr(0)
, m_write_ptr(0)
: m_queue()
{}
void Store(const u8* data, const u16 size, const u16 conn_handle)
{
_dbg_assert_msg_(WII_IPC_WIIMOTE,
size < m_acl_pkt_size, "acl packet too large for pool");
const int next_write_ptr = (m_write_ptr + 1) % m_acl_pkts_num;
if (next_write_ptr == m_read_ptr)
{
// Many simultaneous exchanges of ACL packets tend to cause the
// 10-packet limit to be exceeded. Typically, this occurs when
// many emulated Wiimotes are requesting connections at once.
// See issue 4608 for more info.
ERROR_LOG(WII_IPC_WIIMOTE, "ACL queue is full - current packet will be "
"dropped! (m_write_ptr(%d) was about to overlap m_read_ptr(%d))",
m_write_ptr, m_read_ptr);
return;
}
memcpy(m_pool + m_acl_pkt_size * m_write_ptr, data, size);
m_info[m_write_ptr].size = size;
m_info[m_write_ptr].conn_handle = conn_handle;
m_write_ptr = next_write_ptr;
}
void Store(const u8* data, const u16 size, const u16 conn_handle);
void WriteToEndpoint(CtrlBuffer& endpoint);
bool IsEmpty() const
{
return m_write_ptr == m_read_ptr;
}
int GetWritePos() const
{
return m_write_ptr;
}
int GetReadPos() const
{
return m_read_ptr;
return m_queue.empty();
}
// For SaveStates
void DoState(PointerWrap &p)
{
p.Do(m_write_ptr);
p.Do(m_read_ptr);
p.DoArray((u8 *)m_pool, sizeof(m_pool));
p.DoArray((u8 *)m_info, sizeof(m_info));
p.Do(m_queue);
}
} m_acl_pool;
@@ -139,14 +139,13 @@ void Jit64::lXXx(UGeckoInstruction inst)
MOV(32, gpr.R(d), R(EAX));
gpr.UnlockAll();
gpr.Flush(FLUSH_ALL);
gpr.Flush(FLUSH_ALL);
fpr.Flush(FLUSH_ALL);
// if it's still 0, we can wait until the next event
TEST(32, R(EAX), R(EAX));
FixupBranch noIdle = J_CC(CC_NZ);
gpr.Flush(FLUSH_ALL);
fpr.Flush(FLUSH_ALL);
ABI_CallFunctionC((void *)&PowerPC::OnIdle, PowerPC::ppcState.gpr[a] + (s32)(s16)inst.SIMM_16);
// ! we must continue executing of the loop after exception handling, maybe there is still 0 in r0
@@ -71,7 +71,7 @@ void JitILAsmRoutineManager::Generate()
#endif
// INT3();
const u8 *outerLoop = GetCodePtr();
const u8 *outer_loop = GetCodePtr();
ABI_CallFunction(reinterpret_cast<void *>(&CoreTiming::Advance));
FixupBranch skipToRealDispatch = J(); //skip the sync and compare first time
@@ -220,7 +220,7 @@ void JitILAsmRoutineManager::Generate()
MOV(32, M(&PC), R(EAX));
TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
J_CC(CC_Z, outerLoop, true);
J_CC(CC_Z, outer_loop, true);
//Landing pad for drec space
ABI_PopAllCalleeSavedRegsAndAdjustStack();
RET();
+2 -2
View File
@@ -70,8 +70,8 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 10;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 12;
struct StateHeader
{
+1 -1
View File
@@ -222,7 +222,7 @@ bool CompressFileToBlob(const char* infile, const char* outfile, u32 sub_type,
// u64 size = header.block_size;
std::fill(in_buf, in_buf + header.block_size, 0);
if (scrubbing)
DiscScrubber::GetNextBlock(inf.GetHandle(), in_buf);
DiscScrubber::GetNextBlock(inf, in_buf);
else
inf.ReadBytes(in_buf, header.block_size);
z_stream z;
+3 -3
View File
@@ -127,7 +127,7 @@ bool SetupScrub(const char* filename, int block_size)
return success;
}
void GetNextBlock(FILE* in, u8* buffer)
void GetNextBlock(File::IOFile& in, u8* buffer)
{
u64 CurrentOffset = m_BlockCount * m_BlockSize;
u64 i = CurrentOffset / CLUSTER_SIZE;
@@ -136,12 +136,12 @@ void GetNextBlock(FILE* in, u8* buffer)
{
DEBUG_LOG(DISCIO, "Freeing 0x%016llx", CurrentOffset);
std::fill(buffer, buffer + m_BlockSize, 0xFF);
fseeko(in, m_BlockSize, SEEK_CUR);
in.Seek(m_BlockSize, SEEK_CUR);
}
else
{
DEBUG_LOG(DISCIO, "Used 0x%016llx", CurrentOffset);
fread(buffer, m_BlockSize, 1, in);
in.ReadBytes(buffer, m_BlockSize);
}
m_BlockCount++;
+1 -1
View File
@@ -38,7 +38,7 @@ namespace DiscScrubber
{
bool SetupScrub(const char* filename, int block_size);
void GetNextBlock(FILE* in, u8* buffer);
void GetNextBlock(File::IOFile& in, u8* buffer);
void Cleanup();
} // namespace DiscScrubber
+1
View File
@@ -43,6 +43,7 @@ public:
virtual std::string GetApploaderDate() const = 0;
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity() const { return false; }
virtual bool IsDiscTwo() const { return false; }
enum ECountry
{
+7
View File
@@ -137,4 +137,11 @@ u64 CVolumeGC::GetSize() const
return 0;
}
bool CVolumeGC::IsDiscTwo() const
{
bool discTwo;
Read(6,1, (u8*) &discTwo);
return discTwo;
}
} // namespace
+1
View File
@@ -39,6 +39,7 @@ public:
std::string GetApploaderDate() const;
ECountry GetCountry() const;
u64 GetSize() const;
bool IsDiscTwo() const;
private:
IBlobReader* m_pReader;
+3 -3
View File
@@ -129,10 +129,10 @@ bool CVolumeWAD::GetWName(std::vector<std::wstring>& _rwNames) const
_rwNames.push_back(L"");
continue;
}
for (int i = 0; i < 42; ++i)
for (int j = 0; j < 42; ++j)
{
u16 t = Common::swap16(temp[i]);
if (t == 0 && i > 0)
u16 t = Common::swap16(temp[j]);
if (t == 0 && j > 0)
{
if (out_temp.at(out_temp.size()-1) != ' ')
out_temp.push_back(' ');
+6
View File
@@ -137,6 +137,7 @@
<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
echo Copying External .dlls
xcopy "$(SolutionDir)..\Externals\Cg\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\OpenAL\Win32\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
</Command>
<Message>Copying Data\* to $(TargetDir)</Message>
@@ -151,6 +152,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
echo Copying External .dlls
xcopy "$(SolutionDir)..\Externals\Cg64\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\OpenAL\Win64\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
</Command>
<Message>Copying Data\* to $(TargetDir)</Message>
@@ -167,6 +169,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
echo Copying External .dlls
xcopy "$(SolutionDir)..\Externals\Cg\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\OpenAL\Win32\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
</Command>
<Message>Copying Data\* to $(TargetDir)</Message>
@@ -181,6 +184,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
echo Copying External .dlls
xcopy "$(SolutionDir)..\Externals\Cg\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\OpenAL\Win32\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
</Command>
<Message>Copying Data\* to $(TargetDir)</Message>
@@ -197,6 +201,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
echo Copying External .dlls
xcopy "$(SolutionDir)..\Externals\Cg64\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\OpenAL\Win64\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
</Command>
<Message>Copying Data\* to $(TargetDir)</Message>
@@ -213,6 +218,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Command>xcopy "$(SolutionDir)..\Data" "$(TargetDir)" /e /s /y /d
echo Copying External .dlls
xcopy "$(SolutionDir)..\Externals\Cg64\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\OpenAL\Win64\*.dll" "$(TargetDir)" /e /s /y /q /d
xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /s /y /q /d
</Command>
<Message>Copying Data\* to $(TargetDir)</Message>
+9 -8
View File
@@ -483,8 +483,7 @@ void FifoPlayerDlg::OnBeginSearch(wxCommandEvent& event)
SearchResult result;
result.frame_idx = frame_idx;
int obj_idx = m_objectsList->GetSelection();
result.obj_idx = obj_idx;
result.obj_idx = m_objectsList->GetSelection();
result.cmd_idx = 0;
for (unsigned int cmd_idx = 1; cmd_idx < m_objectCmdOffsets.size(); ++cmd_idx)
{
@@ -625,7 +624,9 @@ void FifoPlayerDlg::OnObjectListSelectionChanged(wxCommandEvent& event)
int stream_size = Common::swap16(objectdata);
objectdata += 2;
wxString newLabel = wxString::Format(wxT("%08X: %02X %04X "), obj_offset, cmd, stream_size);
if ((objectdata_end - objectdata) % stream_size) newLabel += _("NOTE: Stream size doesn't match actual data length\n");
if (stream_size && ((objectdata_end - objectdata) % stream_size))
newLabel += _("NOTE: Stream size doesn't match actual data length\n");
while (objectdata < objectdata_end)
{
newLabel += wxString::Format(wxT("%02X"), *objectdata++);
@@ -642,8 +643,8 @@ void FifoPlayerDlg::OnObjectListSelectionChanged(wxCommandEvent& event)
{
m_objectCmdOffsets.push_back(objectdata - objectdata_start);
int new_offset = objectdata - &fifo_frame.fifoData[frame.objectStarts[0]];
int cmd = *objectdata++;
switch (cmd)
int command = *objectdata++;
switch (command)
{
case GX_NOP:
newLabel = _("NOP");
@@ -691,9 +692,9 @@ void FifoPlayerDlg::OnObjectListSelectionChanged(wxCommandEvent& event)
case GX_LOAD_INDX_C:
case GX_LOAD_INDX_D:
objectdata += 4;
newLabel = wxString::Format(wxT("LOAD INDX %s"), (cmd == GX_LOAD_INDX_A) ? _("A") :
(cmd == GX_LOAD_INDX_B) ? _("B") :
(cmd == GX_LOAD_INDX_C) ? _("C") : _("D"));
newLabel = wxString::Format(wxT("LOAD INDX %s"), (command == GX_LOAD_INDX_A) ? _("A") :
(command == GX_LOAD_INDX_B) ? _("B") :
(command == GX_LOAD_INDX_C) ? _("C") : _("D"));
break;
case GX_CMD_CALL_DL:
+8
View File
@@ -1566,6 +1566,8 @@ void CFrame::UpdateGUI()
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty()
@@ -1574,6 +1576,8 @@ void CFrame::UpdateGUI()
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
}
else
{
@@ -1581,6 +1585,8 @@ void CFrame::UpdateGUI()
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(false);
}
}
@@ -1596,6 +1602,8 @@ void CFrame::UpdateGUI()
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
}
}
else if (Initialized)
+2 -2
View File
@@ -14,8 +14,8 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _INTERFACEGLX_H_
#define _INTERFACEGLX_H_
#ifndef _INTERFACEEGL_H_
#define _INTERFACEEGL_H_
#include <EGL/egl.h>
#ifdef USE_GLES
+7 -9
View File
@@ -57,6 +57,8 @@ size_t CGameListCtrl::m_numberItem = 0;
std::string CGameListCtrl::m_currentFilename;
bool sorted = false;
extern CFrame* main_frame;
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
long sortData = CGameListCtrl::COLUMN_TITLE)
{
@@ -96,14 +98,9 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
case CGameListCtrl::COLUMN_TITLE:
if (!strcasecmp(iso1->GetName(indexOne).c_str(),iso2->GetName(indexOther).c_str()))
{
File::IOFile file(iso1->GetFileName(),"rb");
u8 discNum;
file.Seek(6,0);
file.ReadBytes(&discNum, 1);
file.Close();
if (discNum == 1)
if (iso1->IsDiscTwo())
return 1 * t;
else
else if (iso2->IsDiscTwo())
return -1 * t;
}
return strcasecmp(iso1->GetName(indexOne).c_str(),
@@ -378,7 +375,8 @@ void CGameListCtrl::Update()
SetItemFont(index, *wxITALIC_FONT);
SetColumnWidth(0, wxLIST_AUTOSIZE);
}
if (GetSelectedISO() == NULL)
main_frame->UpdateGUI();
Show();
AutomaticColumnWidth();
@@ -980,7 +978,7 @@ const GameListItem * CGameListCtrl::GetSelectedISO()
{
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (item == wxNOT_FOUND)
return new GameListItem(""); // TODO: wtf is this
return NULL;
else
{
// Here is a little workaround for multiselections:
+3 -1
View File
@@ -36,7 +36,7 @@
#include "ChunkFile.h"
#include "../resources/no_banner.cpp"
#define CACHE_REVISION 0x10E
#define CACHE_REVISION 0x10F
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
@@ -91,6 +91,7 @@ GameListItem::GameListItem(const std::string& _rFileName)
m_UniqueID = pVolume->GetUniqueID();
m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
m_IsDiscTwo = pVolume->IsDiscTwo();
// check if we can get some infos from the banner file too
DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
@@ -235,6 +236,7 @@ void GameListItem::DoState(PointerWrap &p)
p.Do(m_BlobCompressed);
p.Do(m_pImage);
p.Do(m_Platform);
p.Do(m_IsDiscTwo);
}
std::string GameListItem::CreateCacheFilename()
+2
View File
@@ -48,6 +48,7 @@ public:
bool IsCompressed() const {return m_BlobCompressed;}
u64 GetFileSize() const {return m_FileSize;}
u64 GetVolumeSize() const {return m_VolumeSize;}
bool IsDiscTwo() const {return m_IsDiscTwo;}
#if defined(HAVE_WX) && HAVE_WX
const wxImage& GetImage() const {return m_Image;}
#endif
@@ -87,6 +88,7 @@ private:
bool m_BlobCompressed;
std::vector<u8> m_pImage;
u32 m_ImageSize;
bool m_IsDiscTwo;
bool LoadFromCache();
void SaveToCache();
+5 -15
View File
@@ -328,8 +328,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
// Wii Console
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DisableWiimoteSpeaker = new wxCheckBox(m_GameConfig, ID_DISABLEWIIMOTESPEAKER, _("Alternate Wiimote Timing"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DisableWiimoteSpeaker->SetToolTip(_("Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes."));
// Video
UseBBox = new wxCheckBox(m_GameConfig, ID_USE_BBOX, _("Enable Bounding Box Calculation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER);
@@ -377,10 +375,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
{
sbWiiOverrides->ShowItems(false);
EnableWideScreen->Hide();
DisableWiimoteSpeaker->Hide();
}
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
sbWiiOverrides->Add(DisableWiimoteSpeaker, 0, wxLEFT, 5);
wxStaticBoxSizer * const sbVideoOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
@@ -966,11 +962,6 @@ void CISOProperties::LoadGameConfig()
else
EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Wii", "DisableWiimoteSpeaker", &bTemp))
DisableWiimoteSpeaker->Set3StateValue((wxCheckBoxState)bTemp);
else
DisableWiimoteSpeaker->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "UseBBox", &bTemp))
UseBBox->Set3StateValue((wxCheckBoxState)bTemp);
else
@@ -999,7 +990,6 @@ void CISOProperties::LoadGameConfig()
if (!sTemp.empty())
{
EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
bRefreshList = true;
}
EmuIssues->Enable(EmuState->GetSelection() != 0);
@@ -1060,11 +1050,6 @@ bool CISOProperties::SaveGameConfig()
else
GameIni.Set("Wii", "Widescreen", EnableWideScreen->Get3StateValue());
if (DisableWiimoteSpeaker->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "DisableWiimoteSpeaker");
else
GameIni.Set("Wii", "DisableWiimoteSpeaker", DisableWiimoteSpeaker->Get3StateValue());
if (UseBBox->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "UseBBox");
else
@@ -1085,6 +1070,11 @@ bool CISOProperties::SaveGameConfig()
GameIni.Set("Video", "PH_ZFar", PHack_Data.PHZFar);
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
std::string sTemp;
GameIni.Get("EmuState","EmulationIssues", &sTemp);
if (EmuIssues->GetValue() != sTemp)
bRefreshList = true;
GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent));
PatchList_Save();
+1 -2
View File
@@ -72,7 +72,7 @@ private:
wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *TLBHack;
wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging, *DSPHLE;
// Wii
wxCheckBox *EnableWideScreen, *DisableWiimoteSpeaker;
wxCheckBox *EnableWideScreen;
// Video
wxCheckBox *UseZTPSpeedupHack, *PHackEnable, *UseBBox;
wxButton *PHSettings;
@@ -139,7 +139,6 @@ private:
ID_PHSETTINGS,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_DISABLEWIIMOTESPEAKER,
ID_EDITCONFIG,
ID_EMUSTATE,
ID_EMU_ISSUES,
+3 -3
View File
@@ -1099,8 +1099,8 @@ wxBitmap TASInputDlg::CreateStickBitmap(int x, int y)
y = y/2;
wxMemoryDC memDC;
wxBitmap bitmap(127, 127);
memDC.SelectObject(bitmap);
wxBitmap stick_bitmap(127, 127);
memDC.SelectObject(stick_bitmap);
memDC.SetBackground(*wxLIGHT_GREY_BRUSH);
memDC.Clear();
memDC.SetBrush(*wxWHITE_BRUSH);
@@ -1116,5 +1116,5 @@ wxBitmap TASInputDlg::CreateStickBitmap(int x, int y)
memDC.SetBrush(*wxBLUE_BRUSH);
memDC.DrawCircle(x,y,5);
memDC.SelectObject(wxNullBitmap);
return bitmap;
return stick_bitmap;
}
+2 -2
View File
@@ -124,12 +124,12 @@ void EWMH_Fullscreen(Display *dpy, int action)
#if defined(HAVE_WX) && HAVE_WX
Window XWindowFromHandle(void *Handle)
{
return GDK_WINDOW_XID(GTK_WIDGET(Handle)->window);
return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle)));
}
Display *XDisplayFromHandle(void *Handle)
{
return GDK_WINDOW_XDISPLAY(GTK_WIDGET(Handle)->window);
return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle)));
}
#endif
+26 -277
View File
@@ -1,279 +1,28 @@
static const unsigned char no_banner_png[] = {
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0x2b, 0xa0, 0x27, 0x7b, 0xa6, 0xbb, 0x20, 0x20, 0x30, 0xd9, 0xab, 0x49,
0x27, 0xdb, 0xa6, 0xa2, 0xc2, 0x08, 0x5d, 0xcb, 0xa3, 0xfb, 0x92, 0x7a,
0x72, 0x8a, 0xf3, 0x2e, 0x51, 0xc9, 0x1d, 0xbb, 0x86, 0x27, 0x6b, 0x8f,
0xdf, 0x48, 0x3d, 0x8b, 0x1d, 0xa9, 0x97, 0xdb, 0x86, 0xe6, 0x60, 0x2e,
0x6c, 0xb6, 0x6a, 0xc2, 0x7e, 0x9e, 0xd9, 0x86, 0x6a, 0x25, 0x86, 0x09,
0xc5, 0xa7, 0x7b, 0x36, 0x7e, 0x88, 0xb4, 0xbb, 0x44, 0xbb, 0xba, 0x8c,
0xd2, 0x50, 0x2e, 0x3e, 0xb4, 0xa1, 0xa5, 0x18, 0x76, 0x63, 0x28, 0x17,
0xaf, 0x15, 0x62, 0x10, 0xab, 0x65, 0xdd, 0x6c, 0x61, 0x9c, 0x52, 0x85,
0xaf, 0x85, 0x47, 0x09, 0x71, 0xbd, 0x6f, 0x6d, 0xf4, 0xd4, 0xf1, 0x1d,
0x5f, 0xc4, 0xf3, 0x56, 0x86, 0x47, 0x76, 0xd4, 0x5a, 0x29, 0x5d, 0xd6,
0x63, 0xd4, 0x22, 0x06, 0xc2, 0xf5, 0x5a, 0xc7, 0x88, 0x52, 0xb6, 0x94,
0xb7, 0xac, 0x23, 0xc0, 0xe1, 0x9f, 0x22, 0x9c, 0x00, 0x87, 0x13, 0xe0,
0x04, 0x38, 0x9c, 0x00, 0x27, 0xc0, 0xe1, 0x04, 0x38, 0x01, 0x0e, 0x27,
0xe0, 0x4f, 0xe3, 0x7d, 0x00, 0x51, 0xbe, 0x83, 0xcd, 0x57, 0x34, 0x65,
0x10, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60,
0x82,
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49,
0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x20, 0x04, 0x03,
0x00, 0x00, 0x00, 0x1f, 0xee, 0x60, 0x67, 0x00, 0x00, 0x00, 0x09, 0x70, 0x48,
0x59, 0x73, 0x00, 0x00, 0x0b, 0x13, 0x00, 0x00, 0x0b, 0x13, 0x01, 0x00, 0x9a,
0x9c, 0x18, 0x00, 0x00, 0x00, 0x07, 0x74, 0x49, 0x4d, 0x45, 0x07, 0xdd, 0x02,
0x09, 0x16, 0x39, 0x17, 0xf0, 0x40, 0x6e, 0x04, 0x00, 0x00, 0x00, 0x15, 0x50,
0x4c, 0x54, 0x45, 0x66, 0x66, 0x66, 0x6a, 0x6a, 0x6a, 0x6b, 0x6b, 0x6b, 0x6d,
0x6d, 0x6d, 0x70, 0x70, 0x70, 0x73, 0x73, 0x73, 0x80, 0x80, 0x80, 0xd1, 0x7d,
0x40, 0x35, 0x00, 0x00, 0x00, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x8d,
0xd4, 0x31, 0x0e, 0xc3, 0x20, 0x10, 0x44, 0xd1, 0x51, 0x64, 0xfa, 0x1c, 0x25,
0x47, 0x48, 0x45, 0xed, 0xca, 0x07, 0xb0, 0x80, 0xfb, 0x1f, 0x21, 0x05, 0x60,
0xd6, 0x30, 0xe3, 0xac, 0xbb, 0x95, 0xf8, 0x7a, 0xb2, 0x01, 0xa3, 0x98, 0x27,
0x01, 0x00, 0x10, 0xfa, 0x9c, 0xeb, 0xbc, 0xd9, 0x35, 0xb0, 0x43, 0xf9, 0xd6,
0x15, 0x47, 0x1b, 0xf7, 0x3a, 0x46, 0x1d, 0xdc, 0x09, 0x06, 0x4c, 0xc1, 0x9d,
0x60, 0xc0, 0x1c, 0x58, 0x82, 0x02, 0x73, 0x60, 0x09, 0x0a, 0x2c, 0xc1, 0x20,
0x38, 0xb0, 0x04, 0x83, 0xe0, 0xc0, 0x1a, 0x74, 0x42, 0x00, 0x6b, 0xd0, 0x89,
0x0f, 0x07, 0x48, 0xd0, 0x08, 0x01, 0x90, 0xa0, 0x13, 0x1c, 0x60, 0x41, 0x7a,
0x02, 0x58, 0x60, 0x88, 0xe8, 0x0b, 0xd2, 0x03, 0x40, 0x83, 0x8b, 0x88, 0xde,
0xe0, 0xac, 0xeb, 0x5f, 0xc5, 0x1b, 0xb4, 0x4d, 0xbe, 0xee, 0xc5, 0xbf, 0x20,
0xf7, 0x77, 0x08, 0xce, 0x60, 0xbf, 0xbe, 0xd2, 0xe1, 0x0a, 0xf2, 0xd8, 0x87,
0xe0, 0x0a, 0x76, 0xb3, 0xd3, 0x87, 0x23, 0xc8, 0xf6, 0x2c, 0x05, 0x47, 0xd0,
0x80, 0xb7, 0x20, 0x20, 0x80, 0x2d, 0x09, 0x02, 0x02, 0x88, 0xf3, 0x3f, 0x4a,
0x05, 0xe3, 0xa2, 0x09, 0x02, 0x0a, 0x28, 0x82, 0x80, 0x02, 0x14, 0x01, 0x09,
0x08, 0x02, 0x12, 0x10, 0x04, 0x34, 0xc0, 0x89, 0x1f, 0xe2, 0x9a, 0xca, 0x1c,
0x5f, 0x12, 0x62, 0x57, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae,
0x42, 0x60, 0x82
};
@@ -121,7 +121,9 @@ Joystick::Axis::Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction d
// Need to parse the element a bit first
std::string description("unk");
switch (IOHIDElementGetUsage(m_element)) {
int const usage = IOHIDElementGetUsage(m_element);
switch (usage)
{
case kHIDUsage_GD_X:
description = "X";
break;
@@ -146,6 +148,13 @@ Joystick::Axis::Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction d
case kHIDUsage_Csmr_ACPan:
description = "Pan";
break;
default:
{
std::ostringstream s;
s << usage;
description = s.str();
break;
}
}
m_name = std::string("Axis ") + description;
@@ -17,6 +17,15 @@ namespace ciface
{
namespace SDL
{
std::string GetJoystickName(int index)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
return SDL_JoystickNameForIndex(index);
#else
return SDL_JoystickName(index);
#endif
}
void Init( std::vector<ControllerInterface::Device*>& devices )
{
@@ -32,7 +41,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
SDL_Joystick* dev = SDL_JoystickOpen(i);
if (dev)
{
Joystick* js = new Joystick(dev, i, name_counts[SDL_JoystickName(i)]++);
Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back( js );
@@ -325,7 +334,7 @@ bool Joystick::UpdateOutput()
std::string Joystick::GetName() const
{
return StripSpaces(SDL_JoystickName(m_sdl_index));
return StripSpaces(GetJoystickName(m_sdl_index));
}
std::string Joystick::GetSource() const
@@ -5,22 +5,14 @@
#include <list>
#ifdef _WIN32
#include <SDL.h>
#else
#include <SDL/SDL.h>
#endif
#include <SDL.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#define USE_SDL_HAPTIC
#endif
#ifdef USE_SDL_HAPTIC
#ifdef _WIN32
#include <SDL_haptic.h>
#else
#include <SDL/SDL_haptic.h>
#endif
#include <SDL_haptic.h>
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
#else
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK
+2 -2
View File
@@ -456,6 +456,7 @@ void BPWritten(const BPCmd& bp)
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
g_renderer->SetBlendMode(true);
OnPixelFormatChange();
break;
@@ -519,9 +520,8 @@ void BPWritten(const BPCmd& bp)
for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
{
// FIXME: Duplicate conditions.
if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE)
tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
break;
memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
@@ -218,6 +218,9 @@ void TextureCache::ClearRenderTargets()
bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
{
if (levels == 1)
return false;
// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
char texBasePathTemp[MAX_PATH];
char texPathTemp[MAX_PATH];
@@ -300,7 +303,7 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
u32 address, unsigned int width, unsigned int height, int texformat,
unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem)
{
if (0 == address)
return NULL;
@@ -372,7 +375,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// 2. b) For normal textures, all texture parameters need to match
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
{
goto return_entry;
}
@@ -382,7 +385,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
//
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps > maxlevel)
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
{
// reuse the texture
@@ -428,15 +431,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
}
}
// TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that)
bool isPow2;
unsigned int texLevels;
isPow2 = !((width & (width - 1)) || (height & (height - 1)));
texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels;
bool use_native_mips;
texLevels = use_mipmaps ? (maxlevel + 1) : 1;
using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2;
use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1;
// create the entry/texture
if (NULL == entry) {
@@ -445,9 +445,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// Sometimes, we can get around recreating a texture if only the number of mip levels changes
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
//
// TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels?
entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
// TODO: D3D9 doesn't support min_lod. We should add a workaround for that here!
entry->num_mipmaps = maxlevel + 1;
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
@@ -460,13 +459,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
else entry->type = TCET_NORMAL;
// load texture
entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
entry->Load(width, height, expandedWidth, 0);
if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
DumpTexture(entry, 0);
// load mips - TODO: Loading mipmaps from tmem is untested!
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips)
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && use_native_mips)
{
const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
@@ -495,7 +494,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
expandedHeight = (currentHeight + bsh) & (~bsh);
TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
entry->Load(currentWidth, currentHeight, expandedWidth, level);
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, level);
@@ -518,7 +517,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
entry->Load(currentWidth, currentHeight, currentWidth, level, false);
entry->Load(currentWidth, currentHeight, currentWidth, level);
mipWidth >>= 1;
mipHeight >>= 1;
+15 -15
View File
@@ -60,26 +60,26 @@ public:
int frameCount;
void SetGeneralParameters(u32 addr, u32 size, u32 format, unsigned int num_mipmaps)
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps)
{
this->addr = addr;
this->size_in_bytes = size;
this->format = format;
this->num_mipmaps = num_mipmaps;
addr = _addr;
size_in_bytes = _size;
format = _format;
num_mipmaps = _num_mipmaps;
}
void SetDimensions(unsigned int native_width, unsigned int native_height, unsigned int virtual_width, unsigned int virtual_height)
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
{
this->native_width = native_width;
this->native_height = native_height;
this->virtual_width = virtual_width;
this->virtual_height = virtual_height;
native_width = _native_width;
native_height = _native_height;
virtual_width = _virtual_width;
virtual_height = _virtual_height;
}
void SetHashes(u64 hash/*, u32 pal_hash*/)
void SetHashes(u64 _hash/*, u32 _pal_hash*/)
{
this->hash = hash;
//this->pal_hash = pal_hash;
hash = _hash;
//pal_hash = _pal_hash;
}
@@ -89,7 +89,7 @@ public:
virtual bool Save(const char filename[], unsigned int level) = 0;
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
unsigned int expanded_width, unsigned int level) = 0;
virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
@@ -116,7 +116,7 @@ public:
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
+146 -158
View File
@@ -54,8 +54,6 @@ static int s_fps = 0;
static u32 s_LastAA = 0;
static u32 s_blendMode;
static Television s_television;
ID3D11Buffer* access_efb_cbuf = NULL;
@@ -76,151 +74,6 @@ struct
D3D11_RASTERIZER_DESC rastdc;
} gx_state;
// State translation lookup tables
static const D3D11_BLEND d3dSrcFactors[8] =
{
D3D11_BLEND_ZERO,
D3D11_BLEND_ONE,
D3D11_BLEND_DEST_COLOR,
D3D11_BLEND_INV_DEST_COLOR,
D3D11_BLEND_SRC_ALPHA,
D3D11_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D11_BLEND_DEST_ALPHA,
D3D11_BLEND_INV_DEST_ALPHA
};
static const D3D11_BLEND d3dDestFactors[8] =
{
D3D11_BLEND_ZERO,
D3D11_BLEND_ONE,
D3D11_BLEND_SRC_COLOR,
D3D11_BLEND_INV_SRC_COLOR,
D3D11_BLEND_SRC_ALPHA,
D3D11_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D11_BLEND_DEST_ALPHA,
D3D11_BLEND_INV_DEST_ALPHA
};
// 0 0x00
// 1 Source & destination
// 2 Source & ~destination
// 3 Source
// 4 ~Source & destination
// 5 Destination
// 6 Source ^ destination = Source & ~destination | ~Source & destination
// 7 Source | destination
// 8 ~(Source | destination)
// 9 ~(Source ^ destination) = ~Source & ~destination | Source & destination
// 10 ~Destination
// 11 Source | ~destination
// 12 ~Source
// 13 ~Source | destination
// 14 ~(Source & destination)
// 15 0xff
static const D3D11_BLEND_OP d3dLogicOps[16] =
{
D3D11_BLEND_OP_ADD,//0
D3D11_BLEND_OP_ADD,//1
D3D11_BLEND_OP_SUBTRACT,//2
D3D11_BLEND_OP_ADD,//3
D3D11_BLEND_OP_REV_SUBTRACT,//4
D3D11_BLEND_OP_ADD,//5
D3D11_BLEND_OP_MAX,//6
D3D11_BLEND_OP_ADD,//7
D3D11_BLEND_OP_MAX,//8
D3D11_BLEND_OP_MAX,//9
D3D11_BLEND_OP_ADD,//10
D3D11_BLEND_OP_ADD,//11
D3D11_BLEND_OP_ADD,//12
D3D11_BLEND_OP_ADD,//13
D3D11_BLEND_OP_ADD,//14
D3D11_BLEND_OP_ADD//15
};
static const D3D11_BLEND d3dLogicOpSrcFactors[16] =
{
D3D11_BLEND_ZERO,//0
D3D11_BLEND_DEST_COLOR,//1
D3D11_BLEND_ONE,//2
D3D11_BLEND_ONE,//3
D3D11_BLEND_DEST_COLOR,//4
D3D11_BLEND_ZERO,//5
D3D11_BLEND_INV_DEST_COLOR,//6
D3D11_BLEND_INV_DEST_COLOR,//7
D3D11_BLEND_INV_SRC_COLOR,//8
D3D11_BLEND_INV_SRC_COLOR,//9
D3D11_BLEND_INV_DEST_COLOR,//10
D3D11_BLEND_ONE,//11
D3D11_BLEND_INV_SRC_COLOR,//12
D3D11_BLEND_INV_SRC_COLOR,//13
D3D11_BLEND_INV_DEST_COLOR,//14
D3D11_BLEND_ONE//15
};
static const D3D11_BLEND d3dLogicOpDestFactors[16] =
{
D3D11_BLEND_ZERO,//0
D3D11_BLEND_ZERO,//1
D3D11_BLEND_INV_SRC_COLOR,//2
D3D11_BLEND_ZERO,//3
D3D11_BLEND_ONE,//4
D3D11_BLEND_ONE,//5
D3D11_BLEND_INV_SRC_COLOR,//6
D3D11_BLEND_ONE,//7
D3D11_BLEND_INV_DEST_COLOR,//8
D3D11_BLEND_SRC_COLOR,//9
D3D11_BLEND_INV_DEST_COLOR,//10
D3D11_BLEND_INV_DEST_COLOR,//11
D3D11_BLEND_INV_SRC_COLOR,//12
D3D11_BLEND_ONE,//13
D3D11_BLEND_INV_SRC_COLOR,//14
D3D11_BLEND_ONE//15
};
static const D3D11_CULL_MODE d3dCullModes[4] =
{
D3D11_CULL_NONE,
D3D11_CULL_BACK,
D3D11_CULL_FRONT,
D3D11_CULL_BACK
};
static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
{
D3D11_COMPARISON_NEVER,
D3D11_COMPARISON_LESS,
D3D11_COMPARISON_EQUAL,
D3D11_COMPARISON_LESS_EQUAL,
D3D11_COMPARISON_GREATER,
D3D11_COMPARISON_NOT_EQUAL,
D3D11_COMPARISON_GREATER_EQUAL,
D3D11_COMPARISON_ALWAYS
};
#define TEXF_NONE 0
#define TEXF_POINT 1
#define TEXF_LINEAR 2
static const unsigned int d3dMipFilters[4] =
{
TEXF_NONE,
TEXF_POINT,
TEXF_LINEAR,
TEXF_NONE, //reserved
};
static const D3D11_TEXTURE_ADDRESS_MODE d3dClamps[4] =
{
D3D11_TEXTURE_ADDRESS_CLAMP,
D3D11_TEXTURE_ADDRESS_WRAP,
D3D11_TEXTURE_ADDRESS_MIRROR,
D3D11_TEXTURE_ADDRESS_WRAP //reserved
};
void SetupDeviceObjects()
{
@@ -338,7 +191,6 @@ void CreateScreenshotTexture()
Renderer::Renderer()
{
int x, y, w_temp, h_temp;
s_blendMode = 0;
InitFPSCounter();
@@ -833,6 +685,32 @@ void SetBlendOp(D3D11_BLEND_OP val)
void Renderer::SetBlendMode(bool forceUpdate)
{
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
const D3D11_BLEND d3dSrcFactors[8] =
{
D3D11_BLEND_ZERO,
D3D11_BLEND_ONE,
D3D11_BLEND_DEST_COLOR,
D3D11_BLEND_INV_DEST_COLOR,
D3D11_BLEND_SRC_ALPHA,
D3D11_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
(target_has_alpha) ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_ONE,
(target_has_alpha) ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_ZERO
};
const D3D11_BLEND d3dDestFactors[8] =
{
D3D11_BLEND_ZERO,
D3D11_BLEND_ONE,
D3D11_BLEND_SRC_COLOR,
D3D11_BLEND_INV_SRC_COLOR,
D3D11_BLEND_SRC_ALPHA,
D3D11_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
(target_has_alpha) ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_ONE,
(target_has_alpha) ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_ZERO
};
if (bpmem.blendmode.logicopenable && !forceUpdate)
return;
@@ -845,8 +723,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
}
else
{
gx_state.blenddc.RenderTarget[0].BlendEnable = bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0));
if (bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)))
gx_state.blenddc.RenderTarget[0].BlendEnable = bpmem.blendmode.blendenable;
if (bpmem.blendmode.blendenable)
{
SetBlendOp(D3D11_BLEND_OP_ADD);
SetSrcBlend(d3dSrcFactors[bpmem.blendmode.srcfactor]);
@@ -1331,12 +1209,32 @@ void Renderer::RestoreCull()
void Renderer::SetGenerationMode()
{
const D3D11_CULL_MODE d3dCullModes[4] =
{
D3D11_CULL_NONE,
D3D11_CULL_BACK,
D3D11_CULL_FRONT,
D3D11_CULL_BACK
};
// rastdc.FrontCounterClockwise must be false for this to work
gx_state.rastdc.CullMode = d3dCullModes[bpmem.genMode.cullmode];
}
void Renderer::SetDepthMode()
{
const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
{
D3D11_COMPARISON_NEVER,
D3D11_COMPARISON_LESS,
D3D11_COMPARISON_EQUAL,
D3D11_COMPARISON_LESS_EQUAL,
D3D11_COMPARISON_GREATER,
D3D11_COMPARISON_NOT_EQUAL,
D3D11_COMPARISON_GREATER_EQUAL,
D3D11_COMPARISON_ALWAYS
};
if (bpmem.zmode.testenable)
{
gx_state.depthdc.DepthEnable = TRUE;
@@ -1353,9 +1251,85 @@ void Renderer::SetDepthMode()
void Renderer::SetLogicOpMode()
{
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
// D3D11 doesn't support logic blending, so this is a huge hack
// TODO: Make use of D3D11.1's logic blending support
// 0 0x00
// 1 Source & destination
// 2 Source & ~destination
// 3 Source
// 4 ~Source & destination
// 5 Destination
// 6 Source ^ destination = Source & ~destination | ~Source & destination
// 7 Source | destination
// 8 ~(Source | destination)
// 9 ~(Source ^ destination) = ~Source & ~destination | Source & destination
// 10 ~Destination
// 11 Source | ~destination
// 12 ~Source
// 13 ~Source | destination
// 14 ~(Source & destination)
// 15 0xff
const D3D11_BLEND_OP d3dLogicOps[16] =
{
D3D11_BLEND_OP_ADD,//0
D3D11_BLEND_OP_ADD,//1
D3D11_BLEND_OP_SUBTRACT,//2
D3D11_BLEND_OP_ADD,//3
D3D11_BLEND_OP_REV_SUBTRACT,//4
D3D11_BLEND_OP_ADD,//5
D3D11_BLEND_OP_MAX,//6
D3D11_BLEND_OP_ADD,//7
D3D11_BLEND_OP_MAX,//8
D3D11_BLEND_OP_MAX,//9
D3D11_BLEND_OP_ADD,//10
D3D11_BLEND_OP_ADD,//11
D3D11_BLEND_OP_ADD,//12
D3D11_BLEND_OP_ADD,//13
D3D11_BLEND_OP_ADD,//14
D3D11_BLEND_OP_ADD//15
};
const D3D11_BLEND d3dLogicOpSrcFactors[16] =
{
D3D11_BLEND_ZERO,//0
D3D11_BLEND_DEST_COLOR,//1
D3D11_BLEND_ONE,//2
D3D11_BLEND_ONE,//3
D3D11_BLEND_DEST_COLOR,//4
D3D11_BLEND_ZERO,//5
D3D11_BLEND_INV_DEST_COLOR,//6
D3D11_BLEND_INV_DEST_COLOR,//7
D3D11_BLEND_INV_SRC_COLOR,//8
D3D11_BLEND_INV_SRC_COLOR,//9
D3D11_BLEND_INV_DEST_COLOR,//10
D3D11_BLEND_ONE,//11
D3D11_BLEND_INV_SRC_COLOR,//12
D3D11_BLEND_INV_SRC_COLOR,//13
D3D11_BLEND_INV_DEST_COLOR,//14
D3D11_BLEND_ONE//15
};
const D3D11_BLEND d3dLogicOpDestFactors[16] =
{
D3D11_BLEND_ZERO,//0
D3D11_BLEND_ZERO,//1
D3D11_BLEND_INV_SRC_COLOR,//2
D3D11_BLEND_ZERO,//3
D3D11_BLEND_ONE,//4
D3D11_BLEND_ONE,//5
D3D11_BLEND_INV_SRC_COLOR,//6
D3D11_BLEND_ONE,//7
D3D11_BLEND_INV_DEST_COLOR,//8
D3D11_BLEND_SRC_COLOR,//9
D3D11_BLEND_INV_DEST_COLOR,//10
D3D11_BLEND_INV_DEST_COLOR,//11
D3D11_BLEND_INV_SRC_COLOR,//12
D3D11_BLEND_ONE,//13
D3D11_BLEND_INV_SRC_COLOR,//14
D3D11_BLEND_ONE//15
};
if (bpmem.blendmode.logicopenable)
{
s_blendMode = 0;
gx_state.blenddc.RenderTarget[0].BlendEnable = true;
SetBlendOp(d3dLogicOps[bpmem.blendmode.logicmode]);
SetSrcBlend(d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
@@ -1379,18 +1353,32 @@ void Renderer::SetLineWidth()
void Renderer::SetSamplerState(int stage, int texindex)
{
#define TEXF_NONE 0
#define TEXF_POINT 1
#define TEXF_LINEAR 2
const unsigned int d3dMipFilters[4] =
{
TEXF_NONE,
TEXF_POINT,
TEXF_LINEAR,
TEXF_NONE, //reserved
};
const D3D11_TEXTURE_ADDRESS_MODE d3dClamps[4] =
{
D3D11_TEXTURE_ADDRESS_CLAMP,
D3D11_TEXTURE_ADDRESS_WRAP,
D3D11_TEXTURE_ADDRESS_MIRROR,
D3D11_TEXTURE_ADDRESS_WRAP //reserved
};
const FourTexUnits &tex = bpmem.tex[texindex];
const TexMode0 &tm0 = tex.texMode0[stage];
const TexMode1 &tm1 = tex.texMode1[stage];
unsigned int mip;
mip = (tm0.min_filter == 8) ? TEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
if ((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = TEXF_NONE;
unsigned int mip = d3dMipFilters[tm0.min_filter & 3];
if (texindex) stage += 4;
// TODO: Clarify whether these values are correct
// NOTE: since there's no "no filter" in DX11 we're using point filters in these cases
if (g_ActiveConfig.bForceFiltering)
{
gx_state.sampdc[stage].Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
@@ -1432,7 +1420,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
// When mipfilter is set to "none", just disable mipmapping altogether
gx_state.sampdc[stage].MaxLOD = (mip == TEXF_NONE) ? 0.0f : (float)tm1.max_lod/16.f;
gx_state.sampdc[stage].MinLOD = (float)tm1.min_lod/16.f;
gx_state.sampdc[stage].MipLODBias = (float)tm0.lod_bias/32.0f;
gx_state.sampdc[stage].MipLODBias = (s32)tm0.lod_bias/32.0f;
}
void Renderer::SetInterlacingMode()
@@ -59,12 +59,9 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
unsigned int expanded_width, unsigned int level)
{
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
if (autogen_mips)
PD3DX11FilterTexture(D3D::context, texture->GetTex(), 0, D3DX11_DEFAULT);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@@ -41,7 +41,7 @@ private:
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
unsigned int expanded_width, unsigned int levels);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
@@ -237,8 +237,8 @@ void VertexManager::vFlush()
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
tex.texMode1[i&3].max_lod >> 4,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
tex.texImage1[i&3].image_type);
if (tentry)
+144 -151
View File
@@ -73,148 +73,6 @@ static char *st;
static LPDIRECT3DSURFACE9 ScreenShootMEMSurface = NULL;
// State translation lookup tables
static const D3DBLEND d3dSrcFactors[8] =
{
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_DESTCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_SRCALPHA,
D3DBLEND_INVSRCALPHA,
D3DBLEND_DESTALPHA,
D3DBLEND_INVDESTALPHA
};
static const D3DBLEND d3dDestFactors[8] =
{
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_SRCCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_SRCALPHA,
D3DBLEND_INVSRCALPHA,
D3DBLEND_DESTALPHA,
D3DBLEND_INVDESTALPHA
};
// 0 0x00
// 1 Source & destination
// 2 Source & ~destination
// 3 Source
// 4 ~Source & destination
// 5 Destination
// 6 Source ^ destination = Source & ~destination | ~Source & destination
// 7 Source | destination
// 8 ~(Source | destination)
// 9 ~(Source ^ destination) = ~Source & ~destination | Source & destination
// 10 ~Destination
// 11 Source | ~destination
// 12 ~Source
// 13 ~Source | destination
// 14 ~(Source & destination)
// 15 0xff
static const D3DBLENDOP d3dLogicOpop[16] =
{
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_SUBTRACT,
D3DBLENDOP_ADD,
D3DBLENDOP_REVSUBTRACT,
D3DBLENDOP_ADD,
D3DBLENDOP_MAX,
D3DBLENDOP_ADD,
D3DBLENDOP_MAX,
D3DBLENDOP_MAX,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD
};
static const D3DBLEND d3dLogicOpSrcFactors[16] =
{
D3DBLEND_ZERO,
D3DBLEND_DESTCOLOR,
D3DBLEND_ONE,
D3DBLEND_ONE,
D3DBLEND_DESTCOLOR,
D3DBLEND_ZERO,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_ONE,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_ONE
};
static const D3DBLEND d3dLogicOpDestFactors[16] =
{
D3DBLEND_ZERO,
D3DBLEND_ZERO,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_ONE,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ONE,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_SRCCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ONE,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ONE
};
static const D3DCULL d3dCullModes[4] =
{
D3DCULL_NONE,
D3DCULL_CCW,
D3DCULL_CW,
D3DCULL_CCW
};
static const D3DCMPFUNC d3dCmpFuncs[8] =
{
D3DCMP_NEVER,
D3DCMP_LESS,
D3DCMP_EQUAL,
D3DCMP_LESSEQUAL,
D3DCMP_GREATER,
D3DCMP_NOTEQUAL,
D3DCMP_GREATEREQUAL,
D3DCMP_ALWAYS
};
static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
{
D3DTEXF_NONE,
D3DTEXF_POINT,
D3DTEXF_LINEAR,
D3DTEXF_NONE, //reserved
};
static const D3DTEXTUREADDRESS d3dClamps[4] =
{
D3DTADDRESS_CLAMP,
D3DTADDRESS_WRAP,
D3DTADDRESS_MIRROR,
D3DTADDRESS_WRAP //reserved
};
void SetupDeviceObjects()
{
D3D::font.Init();
@@ -796,6 +654,32 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
void Renderer::SetBlendMode(bool forceUpdate)
{
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
const D3DBLEND d3dSrcFactors[8] =
{
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_DESTCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_SRCALPHA,
D3DBLEND_INVSRCALPHA,
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
};
const D3DBLEND d3dDestFactors[8] =
{
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_SRCCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_SRCALPHA,
D3DBLEND_INVSRCALPHA,
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
};
if (bpmem.blendmode.logicopenable && !forceUpdate)
return;
@@ -808,8 +692,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
}
else
{
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)));
if (bpmem.blendmode.blendenable && (!( bpmem.blendmode.srcfactor == 1 && bpmem.blendmode.dstfactor == 0)))
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
if (bpmem.blendmode.blendenable)
{
D3D::SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[bpmem.blendmode.srcfactor]);
@@ -1261,11 +1145,31 @@ void Renderer::RestoreAPIState()
void Renderer::SetGenerationMode()
{
const D3DCULL d3dCullModes[4] =
{
D3DCULL_NONE,
D3DCULL_CCW,
D3DCULL_CW,
D3DCULL_CCW
};
D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
}
void Renderer::SetDepthMode()
{
const D3DCMPFUNC d3dCmpFuncs[8] =
{
D3DCMP_NEVER,
D3DCMP_LESS,
D3DCMP_EQUAL,
D3DCMP_LESSEQUAL,
D3DCMP_GREATER,
D3DCMP_NOTEQUAL,
D3DCMP_GREATEREQUAL,
D3DCMP_ALWAYS
};
if (bpmem.zmode.testenable)
{
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
@@ -1282,7 +1186,83 @@ void Renderer::SetDepthMode()
void Renderer::SetLogicOpMode()
{
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
// D3D9 doesn't support logic blending, so this is a huge hack
// 0 0x00
// 1 Source & destination
// 2 Source & ~destination
// 3 Source
// 4 ~Source & destination
// 5 Destination
// 6 Source ^ destination = Source & ~destination | ~Source & destination
// 7 Source | destination
// 8 ~(Source | destination)
// 9 ~(Source ^ destination) = ~Source & ~destination | Source & destination
// 10 ~Destination
// 11 Source | ~destination
// 12 ~Source
// 13 ~Source | destination
// 14 ~(Source & destination)
// 15 0xff
const D3DBLENDOP d3dLogicOpop[16] =
{
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_SUBTRACT,
D3DBLENDOP_ADD,
D3DBLENDOP_REVSUBTRACT,
D3DBLENDOP_ADD,
D3DBLENDOP_MAX,
D3DBLENDOP_ADD,
D3DBLENDOP_MAX,
D3DBLENDOP_MAX,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD,
D3DBLENDOP_ADD
};
const D3DBLEND d3dLogicOpSrcFactors[16] =
{
D3DBLEND_ZERO,
D3DBLEND_DESTCOLOR,
D3DBLEND_ONE,
D3DBLEND_ONE,
D3DBLEND_DESTCOLOR,
D3DBLEND_ZERO,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_ONE,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_ONE
};
const D3DBLEND d3dLogicOpDestFactors[16] =
{
D3DBLEND_ZERO,
D3DBLEND_ZERO,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_ONE,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ONE,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_SRCCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVDESTCOLOR,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ONE,
D3DBLEND_INVSRCCOLOR,
D3DBLEND_ONE
};
if (bpmem.blendmode.logicopenable)
{
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogicOpop[bpmem.blendmode.logicmode]);
@@ -1310,6 +1290,21 @@ void Renderer::SetLineWidth()
void Renderer::SetSamplerState(int stage, int texindex)
{
const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
{
D3DTEXF_NONE,
D3DTEXF_POINT,
D3DTEXF_LINEAR,
D3DTEXF_NONE, //reserved
};
const D3DTEXTUREADDRESS d3dClamps[4] =
{
D3DTADDRESS_CLAMP,
D3DTADDRESS_WRAP,
D3DTADDRESS_MIRROR,
D3DTADDRESS_WRAP //reserved
};
const FourTexUnits &tex = bpmem.tex[texindex];
const TexMode0 &tm0 = tex.texMode0[stage];
const TexMode1 &tm1 = tex.texMode1[stage];
@@ -1323,13 +1318,11 @@ void Renderer::SetSamplerState(int stage, int texindex)
{
min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
mip = (tm0.min_filter == 8) ? D3DTEXF_NONE : d3dMipFilters[tm0.min_filter & 3];
if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0))
mip = D3DTEXF_NONE;
mip = d3dMipFilters[tm0.min_filter & 3];
}
if (texindex)
stage += 4;
if (mag == D3DTEXF_LINEAR && min == D3DTEXF_LINEAR && g_ActiveConfig.iMaxAnisotropy)
{
min = D3DTEXF_ANISOTROPIC;
@@ -1340,8 +1333,8 @@ void Renderer::SetSamplerState(int stage, int texindex)
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
D3D::SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
//float SuperSampleCoeficient = (s_LastAA < 3)? s_LastAA + 1 : s_LastAA - 1;// uncoment this changes to conserve detail when incresing ssaa level
float lodbias = (tm0.lod_bias / 32.0f);// + (s_LastAA)?(log(SuperSampleCoeficient) / log(2.0f)):0;
float lodbias = (s32)tm0.lod_bias / 32.0f;
D3D::SetSamplerState(stage, D3DSAMP_MIPMAPLODBIAS, *(DWORD*)&lodbias);
D3D::SetSamplerState(stage, D3DSAMP_MAXMIPLEVEL, tm1.min_lod >> 4);
}
@@ -72,10 +72,9 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
unsigned int expanded_width, unsigned int level)
{
D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
// D3D9 will automatically generate mip maps if necessary
}
void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
@@ -44,7 +44,7 @@ private:
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
unsigned int expanded_width, unsigned int levels);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
@@ -333,8 +333,8 @@ void VertexManager::vFlush()
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
tex.texMode1[i&3].max_lod >> 4,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
tex.texImage1[i&3].image_type);
if (tentry)
+66 -60
View File
@@ -132,58 +132,6 @@ const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_
static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
static const GLenum glSrcFactors[8] =
{
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA
};
static const GLenum glDestFactors[8] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA
};
static const GLenum glCmpFuncs[8] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS
};
static const GLenum glLogicOpCodes[16] = {
GL_CLEAR,
GL_AND,
GL_AND_REVERSE,
GL_COPY,
GL_AND_INVERTED,
GL_NOOP,
GL_XOR,
GL_OR,
GL_NOR,
GL_EQUIV,
GL_INVERT,
GL_OR_REVERSE,
GL_COPY_INVERTED,
GL_OR_INVERTED,
GL_NAND,
GL_SET
};
#if defined HAVE_CG && HAVE_CG
void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
@@ -908,6 +856,32 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
void Renderer::SetBlendMode(bool forceUpdate)
{
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
const GLenum glSrcFactors[8] =
{
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO
};
const GLenum glDestFactors[8] =
{
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO
};
// blend mode bit mask
// 0 - blend enable
// 2 - reverse subtract enable (else add)
@@ -951,10 +925,10 @@ void Renderer::SetBlendMode(bool forceUpdate)
if (changes & 0x1F8)
{
#ifdef USE_DUAL_SOURCE_BLEND
GLenum srcFactor = glSrcFactors[(newval >> 3) & 7];
GLenum srcFactorAlpha = srcFactor;
GLenum dstFactor = glDestFactors[(newval >> 6) & 7];
#ifdef USE_DUAL_SOURCE_BLEND
GLenum srcFactorAlpha = srcFactor;
GLenum dstFactorAlpha = dstFactor;
if (useDualSource)
{
@@ -975,7 +949,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
// blend RGB change
glBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha);
#else
glBlendFunc(glSrcFactors[(newval >> 3) & 7], glDestFactors[(newval >> 6) & 7]);
glBlendFunc(srcFactor, dstFactor);
#endif
}
@@ -1289,10 +1263,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
xfbchanged = true;
unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
FramebufferManagerBase::SetLastXfbWidth(w);
FramebufferManagerBase::SetLastXfbHeight(h);
unsigned int const last_w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
unsigned int const last_h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
FramebufferManagerBase::SetLastXfbWidth(last_w);
FramebufferManagerBase::SetLastXfbHeight(last_h);
}
bool WindowResized = false;
@@ -1438,6 +1412,18 @@ void Renderer::SetGenerationMode()
void Renderer::SetDepthMode()
{
const GLenum glCmpFuncs[8] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS
};
if (bpmem.zmode.testenable)
{
glEnable(GL_DEPTH_TEST);
@@ -1454,7 +1440,27 @@ void Renderer::SetDepthMode()
void Renderer::SetLogicOpMode()
{
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
const GLenum glLogicOpCodes[16] =
{
GL_CLEAR,
GL_AND,
GL_AND_REVERSE,
GL_COPY,
GL_AND_INVERTED,
GL_NOOP,
GL_XOR,
GL_OR,
GL_NOR,
GL_EQUIV,
GL_INVERT,
GL_OR_REVERSE,
GL_COPY_INVERTED,
GL_OR_INVERTED,
GL_NAND,
GL_SET
};
if (bpmem.blendmode.logicopenable)
{
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
@@ -58,24 +58,6 @@ namespace OGL
static u32 s_TempFramebuffer = 0;
static const GLint c_MinLinearFilter[8] = {
GL_NEAREST,
GL_NEAREST_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_NEAREST,
GL_LINEAR,
GL_LINEAR_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_LINEAR,
GL_LINEAR,
};
static const GLint c_WrapSettings[4] = {
GL_CLAMP_TO_EDGE,
GL_REPEAT,
GL_MIRRORED_REPEAT,
GL_REPEAT,
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
{
int width = std::max(virtual_width >> level, 1);
@@ -201,7 +183,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips)
unsigned int expanded_width, unsigned int level)
{
//glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
@@ -212,16 +194,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expanded_width);
if (bHaveMipMaps && autogen_mips)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
}
else
{
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
}
glTexImage2D(GL_TEXTURE_2D, level, gl_iformat, width, height, 0, gl_format, gl_type, temp);
if (expanded_width != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -330,15 +303,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
srcRect);
u8* dst = Memory::GetPointer(addr);
u64 hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
u64 const new_hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
if (!g_ActiveConfig.bEFBCopyCacheEnable)
TextureCache::MakeRangeDynamic(addr,encoded_size);
else if (!TextureCache::Find(addr, hash))
else if (!TextureCache::Find(addr, new_hash))
TextureCache::MakeRangeDynamic(addr,encoded_size);
this->hash = hash;
hash = new_hash;
}
FramebufferManager::SetFramebuffer(0);
@@ -357,35 +330,43 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1)
{
// TODO: not used anywhere
TexMode0 mode = newmode;
//mode1 = newmode1;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
if (bHaveMipMaps)
const GLint c_MinLinearFilter[8] =
{
// TODO: not used anywhere
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
mode.min_filter += 4; // take equivalent forced linear
GL_NEAREST,
GL_NEAREST_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_NEAREST,
GL_LINEAR,
GL_LINEAR_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_LINEAR,
GL_LINEAR,
};
const GLint c_WrapSettings[4] =
{
GL_CLAMP_TO_EDGE,
GL_REPEAT,
GL_MIRRORED_REPEAT,
GL_REPEAT,
};
int filt = newmode.min_filter;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod >> 4);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod >> 4);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (newmode.lod_bias / 32.0f));
}
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(g_ActiveConfig.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
int filt = newmode.min_filter;
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
filt += 4; // take equivalent forced linear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod / 16.f);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod / 16.f);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (s32)newmode.lod_bias / 32.0f);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
// TODO: Reset anisotrop when changed to 1
if (g_Config.iMaxAnisotropy >= 1)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
TextureCache::~TextureCache()
@@ -54,7 +54,7 @@ private:
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips = false);
unsigned int expanded_width, unsigned int level);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
@@ -164,8 +164,8 @@ void VertexManager::vFlush()
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
tex.texMode1[i&3].max_lod >> 4,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
tex.texImage1[i&3].image_type);
if (tentry)
@@ -135,11 +135,10 @@ void SWBPWritten(int address, int newvalue)
// AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
for (int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
{
// FIXME: Duplicate conditions
if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE)
tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
break;
memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
@@ -33,7 +33,7 @@ namespace HwRasterizer
float efbHalfHeight;
bool hasTexture;
u8 *temp;
u8 *temp;
// Programs
static GLuint colProg, texProg, clearProg;
@@ -61,7 +61,7 @@ namespace HwRasterizer
" gl_FragColor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
"}\n";
// Clear shader
static const char *fragclearText =
static const char *fragclearText =
"uniform " PREC " vec4 Color;\n"
"void main() {\n"
" gl_FragColor = Color;\n"
@@ -75,7 +75,7 @@ namespace HwRasterizer
" gl_Position = pos;\n"
" TexCoordOut = TexCoordIn;\n"
"}\n";
static const char *vertclearText =
static const char *vertclearText =
"attribute vec4 pos;\n"
"void main() {\n"
" gl_Position = pos;\n"
@@ -92,11 +92,11 @@ namespace HwRasterizer
// Color attributes
col_apos = glGetAttribLocation(colProg, "pos");
col_atex = glGetAttribLocation(colProg, "TexCoordIn");
col_atex = glGetAttribLocation(colProg, "TexCoordIn");
// Texture attributes
tex_apos = glGetAttribLocation(texProg, "pos");
tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
tex_utex = glGetUniformLocation(texProg, "Texture");
tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
tex_utex = glGetUniformLocation(texProg, "Texture");
// Clear attributes
clear_apos = glGetAttribLocation(clearProg, "pos");
clear_ucol = glGetUniformLocation(clearProg, "Color");
@@ -131,7 +131,7 @@ namespace HwRasterizer
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClientActiveTexture(GL_TEXTURE0);
glClientActiveTexture(GL_TEXTURE0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_TEXTURE_RECTANGLE_ARB);
@@ -179,7 +179,7 @@ namespace HwRasterizer
hasTexture = bpmem.tevorders[0].enable0;
if (hasTexture)
LoadTexture();
LoadTexture();
}
void EndTriangles()
@@ -204,15 +204,15 @@ namespace HwRasterizer
float z2 = v2->screenPosition.z / (float)0x00ffffff;
float r0 = v0->color[0][OutputVertexData::RED_C] / 255.0f;
float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
float b0 = v0->color[0][OutputVertexData::BLU_C] / 255.0f;
float r1 = v1->color[0][OutputVertexData::RED_C] / 255.0f;
float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
float b1 = v1->color[0][OutputVertexData::BLU_C] / 255.0f;
float r2 = v2->color[0][OutputVertexData::RED_C] / 255.0f;
float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
float b2 = v2->color[0][OutputVertexData::BLU_C] / 255.0f;
static const GLfloat verts[3][3] = {
@@ -339,17 +339,17 @@ namespace HwRasterizer
texImage3.hex = texUnit.texImage3[0].hex;
texTlut.hex = texUnit.texTlut[0].hex;
int width = texImage0.width;
int height = texImage0.height;
int image_width = texImage0.width;
int image_height = texImage0.height;
DebugUtil::GetTextureBGRA(temp, 0, 0, width, height);
DebugUtil::GetTextureBGRA(temp, 0, 0, image_width, image_height);
glGenTextures(1, (GLuint *)&texture);
glBindTexture(TEX2D, texture);
#ifdef USE_GLES
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
#else
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)image_width, (GLsizei)image_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
#endif
GL_REPORT_ERRORD();
}
@@ -125,7 +125,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
if (z < 0 || z > 0x00ffffff)
return;
if (bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
if (bpmem.zcontrol.early_ztest && bpmem.zmode.testenable && g_SWVideoConfig.bZComploc)
{
// early z
if (!EfbInterface::ZCompare(x, y, z))
@@ -369,7 +369,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w };
InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31);
if (!bpmem.genMode.zfreeze)
if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze)
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
@@ -35,6 +35,9 @@ SWVideoConfig::SWVideoConfig()
bDumpObjects = false;
bDumpFrames = false;
bZComploc = true;
bZFreeze = true;
bDumpTevStages = false;
bDumpTevTextureFetches = false;
@@ -52,6 +55,8 @@ void SWVideoConfig::Load(const char* ini_file)
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
iniFile.Get("Rendering", "ZComploc", &bZComploc, true);
iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true);
iniFile.Get("Info", "ShowStats", &bShowStats, false);
@@ -74,6 +79,8 @@ void SWVideoConfig::Save(const char* ini_file)
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer);
iniFile.Set("Rendering", "ZComploc", &bZComploc);
iniFile.Set("Rendering", "ZFreeze", &bZFreeze);
iniFile.Set("Info", "ShowStats", bShowStats);
@@ -36,6 +36,10 @@ struct SWVideoConfig : NonCopyable
bool bHwRasterizer;
// Emulation features
bool bZComploc;
bool bZFreeze;
bool bShowStats;
bool bDumpTextures;
@@ -431,7 +431,7 @@ static bool AlphaCompare(int alpha, int ref, int comp)
return true;
}
static bool AlphaTest(int alpha)
static bool TevAlphaTest(int alpha)
{
bool comp0 = AlphaCompare(alpha, bpmem.alpha_test.ref0, bpmem.alpha_test.comp0);
bool comp1 = AlphaCompare(alpha, bpmem.alpha_test.ref1, bpmem.alpha_test.comp1);
@@ -700,7 +700,7 @@ void Tev::Draw()
// convert to 8 bits per component
u8 output[4] = {(u8)Reg[0][ALP_C], (u8)Reg[0][BLU_C], (u8)Reg[0][GRN_C], (u8)Reg[0][RED_C]};
if (!AlphaTest(output[ALP_C]))
if (!TevAlphaTest(output[ALP_C]))
return;
// z texture
@@ -784,11 +784,12 @@ void Tev::Draw()
output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
}
if (!bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
{
if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
return;
}
bool late_ztest = !bpmem.zcontrol.early_ztest || !g_SWVideoConfig.bZComploc;
if (late_ztest && bpmem.zmode.testenable)
{
if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
return;
}
#if ALLOW_TEV_DUMPS
if (g_SWVideoConfig.bDumpTevStages)