Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which

had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang committed 2010-08-01 16:30:22 +00:00
1 parent fad075351c
commit 52d3137598
14 files changed
+209 -209

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+5 -5
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@@ -3,11 +3,10 @@
Import('env')
import sys
if (sys.platform == 'linux2' and not env['HAVE_BLUEZ']) or \
(not sys.platform == 'darwin' and
not sys.platform == 'linux2' and
not sys.platform == 'win32'):
env['HAVE_WIIUSE'] = 0
env['HAVE_WIIUSE'] = 0
if not sys.platform == 'darwin' and not sys.platform == 'win32' and \
not (sys.platform == 'linux2' and env['HAVE_BLUEZ']):
Return()
env['HAVE_WIIUSE'] = 1
@@ -25,3 +24,4 @@ elif sys.platform == 'win32':
files += [ "io_win.c" ]
env.StaticLibrary(env['local_libs'] + "wiiuse", files)
env['CPPPATH'] += ['#Externals/WiiUse/Src']