HybridXFB: Fix lint errors
This commit is contained in:
1 parent
725d14e4c6
commit
53684701fa
39 files changed
+207
-204
No files matched your search
@@ -46,8 +46,8 @@ void PSTextureEncoder::Init()
|
||||
// TODO: This Texture is overly large and parts of it are unused
|
||||
// EFB2RAM copies use max (EFB_WIDTH * 4) by (EFB_HEIGHT / 4)
|
||||
// XFB2RAM copies use max (EFB_WIDTH / 2) by (EFB_HEIGHT)
|
||||
D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, EFB_WIDTH * 4,
|
||||
1024, 1, 1, D3D11_BIND_RENDER_TARGET);
|
||||
D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, EFB_WIDTH * 4, 1024,
|
||||
1, 1, D3D11_BIND_RENDER_TARGET);
|
||||
hr = D3D::device->CreateTexture2D(&t2dd, nullptr, &m_out);
|
||||
CHECK(SUCCEEDED(hr), "create efb encode output texture");
|
||||
D3D::SetDebugObjectName(m_out, "efb encoder output texture");
|
||||
|
||||
Reference in new issue
Block a user