OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198 and Dolphin always uses array textures now.
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@@ -333,11 +333,6 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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g_ogl_config.bSupportsDebug =
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GLExtensions::Supports("GL_KHR_debug") || GLExtensions::Supports("GL_ARB_debug_output");
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g_ogl_config.bSupportsTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage");
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g_ogl_config.bSupports3DTextureStorageMultisample =
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GLExtensions::Supports("GL_ARB_texture_storage_multisample") ||
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GLExtensions::Supports("GL_OES_texture_storage_multisample_2d_array");
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g_ogl_config.bSupports2DTextureStorageMultisample =
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GLExtensions::Supports("GL_ARB_texture_storage_multisample");
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g_ogl_config.bSupportsImageLoadStore = GLExtensions::Supports("GL_ARB_shader_image_load_store");
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g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
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g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
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@@ -417,16 +412,8 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
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g_ogl_config.bSupportsMSAA = true;
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g_ogl_config.bSupportsTextureStorage = true;
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g_ogl_config.bSupports2DTextureStorageMultisample = true;
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g_Config.backend_info.bSupportsBitfield = true;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = g_ogl_config.bSupportsAEP;
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if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_ActiveConfig.iMultisamples > 1 &&
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!g_ogl_config.bSupports3DTextureStorageMultisample)
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{
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// GLES 3.1 can't support stereo rendering and MSAA
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OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000);
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Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
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}
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}
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else
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{
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@@ -446,8 +433,6 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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g_ogl_config.bSupportsDebug = true;
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g_ogl_config.bSupportsMSAA = true;
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g_ogl_config.bSupportsTextureStorage = true;
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g_ogl_config.bSupports2DTextureStorageMultisample = true;
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g_ogl_config.bSupports3DTextureStorageMultisample = true;
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g_Config.backend_info.bSupportsBitfield = true;
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = true;
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g_Config.backend_info.bSupportsSettingObjectNames = true;
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