Merge pull request #13829 from JosJuice/android-retroachievements-pause-override

Android: Don't let RetroAchievements override onPause
This commit is contained in:
Admiral H. Curtiss authored and GitHub committed 2025-08-01 21:23:28 +02:00
commit 5439a345a7
6 files changed
+10 -8

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+2 -2
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@@ -672,7 +672,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
// Set or get the running state
void SetState(Core::System& system, State state, bool report_state_change,
bool initial_execution_state)
bool override_achievement_restrictions)
{
// State cannot be controlled until the CPU Thread is operational
if (s_state.load() != State::Running)
@@ -682,7 +682,7 @@ void SetState(Core::System& system, State state, bool report_state_change,
{
case State::Paused:
#ifdef USE_RETRO_ACHIEVEMENTS
if (!initial_execution_state && !AchievementManager::GetInstance().CanPause())
if (!override_achievement_restrictions && !AchievementManager::GetInstance().CanPause())
return;
#endif // USE_RETRO_ACHIEVEMENTS
// NOTE: GetState() will return State::Paused immediately, even before anything has
+1 -1
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@@ -146,7 +146,7 @@ bool WantsDeterminism();
// [NOT THREADSAFE] For use by Host only
void SetState(Core::System& system, State state, bool report_state_change = true,
bool initial_execution_state = false);
bool override_achievement_restrictions = false);
State GetState(Core::System& system);
void SaveScreenShot();