Remove '\n' from OSD messages; they would be converted to '?'

This commit is contained in:
Shawn Hoffman committed 2016-10-04 03:52:13 -07:00
1 parent ea33405feb
commit 55af20a439
3 files changed
+2 -5

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@@ -326,7 +326,7 @@ void Renderer::DrawDebugText()
if (SConfig::GetInstance().m_ShowLag)
{
draw_text(OSD::MessageType::MovieLag,
StringFromFormat("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount()));
StringFromFormat("Lag: %" PRIu64, Movie::GetCurrentLagCount()));
}
if (SConfig::GetInstance().m_ShowInputDisplay)