Add sfml network library. Hopefully this will make net-related coding a breeze :)

Note that as it is not used by anything yet, it has not yet been added as a dependency for any projects

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3184 8ced0084-cf51-0410-be5f-012b33b47a6e
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Shawn Hoffman committed 2009-05-08 17:04:11 +00:00
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila ([email protected])
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SELECTOR_HPP
#define SFML_SELECTOR_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network/SocketUDP.hpp>
#include <SFML/Network/SocketTCP.hpp>
#include <SFML/Network/SelectorBase.hpp>
#include <map>
namespace sf
{
////////////////////////////////////////////////////////////
/// Selector allow reading from multiple sockets
/// without blocking. It's a kind of multiplexer
////////////////////////////////////////////////////////////
template <typename Type>
class Selector : private SelectorBase
{
public :
////////////////////////////////////////////////////////////
/// Add a socket to watch
///
/// \param Socket : Socket to add
///
////////////////////////////////////////////////////////////
void Add(Type Socket);
////////////////////////////////////////////////////////////
/// Remove a socket
///
/// \param Socket : Socket to remove
///
////////////////////////////////////////////////////////////
void Remove(Type Socket);
////////////////////////////////////////////////////////////
/// Remove all sockets
///
////////////////////////////////////////////////////////////
void Clear();
////////////////////////////////////////////////////////////
/// Wait and collect sockets which are ready for reading.
/// This functions will return either when at least one socket
/// is ready, or when the given time is out
///
/// \param Timeout : Timeout, in seconds (0 by default : no timeout)
///
/// \return Number of sockets ready to be read
///
////////////////////////////////////////////////////////////
unsigned int Wait(float Timeout = 0.f);
////////////////////////////////////////////////////////////
/// After a call to Wait(), get the Index-th socket which is
/// ready for reading. The total number of sockets ready
/// is the integer returned by the previous call to Wait()
///
/// \param Index : Index of the socket to get
///
/// \return The Index-th socket
///
////////////////////////////////////////////////////////////
Type GetSocketReady(unsigned int Index);
private :
////////////////////////////////////////////////////////////
// Types
////////////////////////////////////////////////////////////
typedef std::map<SocketHelper::SocketType, Type> SocketTable;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
SocketTable mySockets; ///< Table matching the SFML socket instances with their low-level handles
};
#include <SFML/Network/Selector.inl>
// Let's define the two only valid types of Selector
typedef Selector<SocketUDP> SelectorUDP;
typedef Selector<SocketTCP> SelectorTCP;
} // namespace sf
#endif // SFML_SELECTOR_HPP