build fixin', warning fixin'.
Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -28,7 +28,7 @@ void CUCode_Zelda::RenderSynth_RectWave(ZeldaVoicePB &PB, s32* _Buffer, int _Siz
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{
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float _ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
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u32 _ratio = (PB.RatioInt << 16);
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s64 ratio = (_ratio * _ratioFactor) * 16;
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s64 ratio = (s64)((_ratio * _ratioFactor) * 16);
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s64 TrueSamplePosition = PB.CurSampleFrac;
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// PB.Format == 0x3 -> Rectangular Wave, 0x0 -> Square Wave
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