Implement AbstractGfx for Dx11

This commit is contained in:
Scott Mansell committed 2023-01-31 19:41:24 +13:00
1 parent 8bc8e43dd6
commit 5a2d119bda
8 files changed
+67 -74

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@@ -7,7 +7,7 @@
#include "Common/EnumMap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DGfx.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DVertexManager.h"
#include "VideoBackends/D3D/DXShader.h"
@@ -18,7 +18,7 @@ namespace DX11
std::mutex s_input_layout_lock;
std::unique_ptr<NativeVertexFormat>
Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
Gfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
{
return std::make_unique<D3DVertexFormat>(vtx_decl);
}