OGL: Remove unnecessary c_str calls
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@@ -364,9 +364,9 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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" }\n"
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"}\n";
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6.c_str(),
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6,
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(m_EFBLayers > 1) ? gs : "");
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8.c_str(),
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8,
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(m_EFBLayers > 1) ? gs : "");
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ProgramShaderCache::CompileShader(
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