Alternative fix: promote cycleslate to an s64 everywhere.
Also changed a few functions to be static.
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@@ -84,7 +84,7 @@ static void FreeEvent(Event* ev)
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eventPool = ev;
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}
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static void EmptyTimedCallback(u64 userdata, int cyclesLate) {}
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static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {}
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// Changing the CPU speed in Dolphin isn't actually done by changing the physical clock rate,
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// but by changing the amount of work done in a particular amount of time. This tends to be more
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