Translation resources sync with Transifex

This commit is contained in:
JosJuice
2020-12-16 23:06:40 +01:00
parent 5a5c22dc6c
commit 5eb64ccc51
29 changed files with 6709 additions and 2621 deletions
+142 -81
View File
@@ -11,8 +11,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-11-30 21:53+0100\n"
"PO-Revision-Date: 2020-11-30 20:53+0000\n"
"POT-Creation-Date: 2020-12-16 23:05+0100\n"
"PO-Revision-Date: 2020-12-16 22:05+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Korean (http://www.transifex.com/delroth/dolphin-emu/language/"
"ko/)\n"
@@ -302,7 +302,7 @@ msgstr "업데이트 확인(&C)"
msgid "&Clear Symbols"
msgstr "부호 지우기 (& C)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:185
msgid "&Clone..."
msgstr "복제... (&C)"
@@ -338,7 +338,7 @@ msgstr "관찰 삭제 (&D)"
msgid "&Edit Code..."
msgstr "코드 수정... (&E)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:185
msgid "&Edit..."
msgstr "편집... (&E)"
@@ -733,7 +733,7 @@ msgstr "> 보다-큰"
msgid "A NetPlay Session is already in progress!"
msgstr "넷플레이 세션이 이미 진행 중입니다!"
#: Source/Core/Core/WiiUtils.cpp:168
#: Source/Core/Core/WiiUtils.cpp:169
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
@@ -836,58 +836,58 @@ msgid ""
"{0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:528
#: Source/Core/Core/ActionReplay.cpp:525
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:619
#: Source/Core/Core/ActionReplay.cpp:616
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:406
#: Source/Core/Core/ActionReplay.cpp:403
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:466
#: Source/Core/Core/ActionReplay.cpp:463
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:674
#: Source/Core/Core/ActionReplay.cpp:671
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:543
#: Source/Core/Core/ActionReplay.cpp:540
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:248
#: Source/Core/Core/ActionReplay.cpp:233
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:785
#: Source/Core/Core/ActionReplay.cpp:782
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:753
#: Source/Core/Core/ActionReplay.cpp:750
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:711
#: Source/Core/Core/ActionReplay.cpp:708
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:809
#: Source/Core/Core/ActionReplay.cpp:806
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr ""
@@ -1346,7 +1346,7 @@ msgstr "B"
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT가 올바르지 않습니다. 돌핀이 종료됩니다."
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:61
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:67
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
@@ -1551,13 +1551,17 @@ msgstr "광대역 어댑터 (TAP)"
msgid "Broadband Adapter (XLink Kai)"
msgstr "광대역 어댑터 (XLink Kai)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:204
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:208
msgid "Broadband Adapter (XLink Kai) Destination Address"
msgstr "광대역 어댑터 (XLink Kai) 목적지 주소"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Broadband Adapter (tapserver)"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:194
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Broadband Adapter MAC address"
msgstr "광대역 어댑터 맥 어드레스"
@@ -1578,6 +1582,13 @@ msgstr "버퍼 크기가 %1 로 변경되었습니다"
msgid "Buffer:"
msgstr "버퍼:"
#: Source/Core/VideoBackends/OGL/Render.cpp:394
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Button"
msgstr "버튼"
@@ -1651,11 +1662,11 @@ msgid ""
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:884
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:894
msgid "Calibrate"
msgstr "측정합니다"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:876
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:886
msgid "Calibration"
msgstr "측정"
@@ -1690,7 +1701,7 @@ msgstr "게임이 여전히 구동되는 동안에 넷플레이 세션을 시작
msgid "Cancel"
msgstr "취소"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:924
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:934
msgid "Cancel Calibration"
msgstr "측정 취소"
@@ -1728,7 +1739,7 @@ msgstr "카드 크기"
msgid "Center"
msgstr "중앙"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:885
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:895
msgid "Center and Calibrate"
msgstr "중앙과 측정"
@@ -1812,7 +1823,7 @@ msgstr "체크섬"
msgid "China"
msgstr "중국"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:217
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221
msgid "Choose a file to open"
msgstr "열 파일 선택하기"
@@ -2562,12 +2573,8 @@ msgstr "파일 삭제..."
msgid "Delete Selected Files..."
msgstr "선택된 파일들 삭제..."
#: Source/Core/VideoCommon/FrameDump.cpp:98
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "존재하는 파일 '%s' 를 삭제합니까?"
#: Source/Core/AudioCommon/WaveFile.cpp:35
#: Source/Core/VideoCommon/FrameDump.cpp:98
msgid "Delete the existing file '{0}'?"
msgstr ""
@@ -3321,7 +3328,7 @@ msgstr "영어"
msgid "Enhancements"
msgstr "향상"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:205
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid ""
"Enter IP address of device running the XLink Kai Client.\n"
"For more information see https://www.teamxlink.co.uk/wiki/Dolphin"
@@ -3333,7 +3340,7 @@ msgstr ""
msgid "Enter USB device ID"
msgstr "USB 장치 ID 를 입력하세요"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:194
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Enter new Broadband Adapter MAC address:"
msgstr "새로운 광대역 어댑터 맥 어드레스 입력:"
@@ -3360,8 +3367,8 @@ msgstr "같은"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:475
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:225
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:264
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:215
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:231
#: Source/Core/DolphinQt/ConvertDialog.cpp:449
#: Source/Core/DolphinQt/ConvertDialog.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:476
@@ -3405,8 +3412,8 @@ msgstr "같은"
#: Source/Core/DolphinQt/RenderWidget.cpp:119
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:235
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:255
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:259
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
@@ -3453,14 +3460,11 @@ msgstr "저장 데이터 동기화 에러!"
msgid "Error writing file: {0}"
msgstr ""
#: Source/Core/Common/ChunkFile.h:270
#, c-format
#: Source/Core/Common/ChunkFile.h:271
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"오류: \"%s\" 뒤에, %d (0x%X)를 발견하였습니다, 저장 표식 %d (0x%X) 대신에. 상"
"태 저장 로드를 취소합니다..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:338
msgid ""
@@ -3671,6 +3675,14 @@ msgstr "파일 복사에 실패했습니다"
msgid "Failed to create D3D swap chain"
msgstr "D3D 스왑 체인 생성에 실패했습니다"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:103
msgid "Failed to create D3D12 context"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:112
msgid "Failed to create D3D12 global resources"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "DXGI 팩토리 생성에 실패했습니다"
@@ -3746,6 +3758,11 @@ msgstr ""
"Direct3D 초기화에 실패했습니다.\n"
"당신의 비디오 카드가 적어도 D3D 10.0 지원하는지 확인하세요"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:139
#: Source/Core/VideoBackends/OGL/main.cpp:196
msgid "Failed to initialize renderer classes"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr "팩 설치에 실패했습니다: %1"
@@ -3763,15 +3780,6 @@ msgstr ""
"포트 %1 듣기에 실패했습니다. 구동 중인 다른 넷플레이 서버 인스턴스가 있습니"
"까?"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:42
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"%s 로드에 실패했습니다. 윈도우 7을 사용중이면, KB4019990 업데이트 패키지를 설"
"치해보세요."
#: Source/Core/DolphinQt/MenuBar.cpp:1272
#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid "Failed to load RSO module at %1"
@@ -3793,6 +3801,12 @@ msgstr "맵 파일 '%1' 을 로드에 실패했습니다."
msgid "Failed to load the executable to memory."
msgstr "실행 가능한 것을 메모리에 로드하는데 실패했습니다."
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:42
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1487
#: Source/Core/DolphinQt/RenderWidget.cpp:119
msgid "Failed to open '%1'"
@@ -4055,7 +4069,7 @@ msgstr "다음 찾기(&N)"
msgid "Find &Previous"
msgstr "이전 찾기(&P)"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:909
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:919
msgid "Finish Calibration"
msgstr "측정 완료"
@@ -4099,7 +4113,7 @@ msgstr "플로우트"
msgid "Follow &branch"
msgstr "분기 따라가기 (&b)"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:877
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:887
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"최고의 결과를 얻으려면 당신의 입력을 모든 가능한 곳으로 천천히 움직이세요."
@@ -4189,7 +4203,7 @@ msgstr "프레임 덤핑"
msgid "Frame Range"
msgstr "프레임 범위"
#: Source/Core/VideoCommon/RenderBase.cpp:1669
#: Source/Core/VideoCommon/RenderBase.cpp:1674
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""
@@ -4353,15 +4367,72 @@ msgid ""
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
#: Source/Core/VideoBackends/OGL/main.cpp:162
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "GPU Texture Decoding"
msgstr "GPU 텍스처 디코딩"
#: Source/Core/VideoBackends/OGL/Render.cpp:360
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/main.cpp:126
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/Render.cpp:378
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/Render.cpp:403
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/Render.cpp:387
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
#: Source/Core/VideoBackends/OGL/Render.cpp:369
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/main.cpp:133
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/Render.cpp:591
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/main.cpp:150
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "Game"
msgstr "게임"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:187
msgid "Game Boy Advance Carts (*.gba)"
msgstr "게임 보이 어드밴스 카트리지 (*.gba)"
@@ -4446,7 +4517,7 @@ msgstr "게임큐브 메모리 카드 매니저"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/GCMemcardManager.cpp:296
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:179
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "게임큐브 메모리 카드 (*.raw *.gcp)"
@@ -6601,7 +6672,7 @@ msgstr "공공"
msgid "Purge Game List Cache"
msgstr "게임 목록 캐시 제거"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:335
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:339
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "메인 메뉴 롬을 User/GC/{region} 에 두세요."
@@ -6885,7 +6956,7 @@ msgstr "당신의 파티로 참여 요청"
#: Source/Core/Core/HotkeyManager.cpp:34
#: Source/Core/DolphinQt/CheatsManager.cpp:386
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:886
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:896
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:121
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
@@ -7037,7 +7108,7 @@ msgstr "SD 카드 경로:"
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:119
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid "SP1:"
msgstr "SP1:"
@@ -7230,10 +7301,6 @@ msgstr "스케일된 EFB 복사"
msgid "ScrShot"
msgstr "스크린샷"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
msgid "Screenshot failed: Could not open file \"{0}\" (error {1})"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77
#: Source/Core/DolphinQt/MenuBar.cpp:517
@@ -7896,7 +7963,7 @@ msgstr "슬라이더 바"
msgid "Slot A"
msgstr "슬롯 A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:113
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "Slot A:"
msgstr "슬롯 A:"
@@ -7904,7 +7971,7 @@ msgstr "슬롯 A:"
msgid "Slot B"
msgstr "슬롯 B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:116
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120
msgid "Slot B:"
msgstr "슬롯 B:"
@@ -7934,7 +8001,7 @@ msgstr ""
"제로여야할 일부 채우기 데이터가 제로가 아닙니다. 이것은 특정 지점들에서 게임"
"을 얼게 만들 수 있습니다."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
@@ -8462,7 +8529,7 @@ msgstr "NAND 가 고쳐졌습니다."
msgid "The TMD is not correctly signed."
msgstr "TMD 가 올바르게 서명되어 있지 않습니다."
#: Source/Core/Core/ActionReplay.cpp:251
#: Source/Core/Core/ActionReplay.cpp:236
msgid "The address is invalid"
msgstr "주소가 부적합합니다"
@@ -8542,7 +8609,7 @@ msgstr "입력된 VID 가 부적합합니다."
msgid "The expression contains a syntax error."
msgstr "표현식에 문법 에러가 있습니다."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:236
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
msgid ""
"The file\n"
"%1\n"
@@ -8612,20 +8679,14 @@ msgstr ""
"게임의 지역이 당신의 콘솔 지역과 맞지 않습니다. 시스템 메뉴로 이슈들을 피하려"
"고, 이 디스크를 사용한 에뮬된 콘솔을 업데이트하는 것은 불가능합니다."
#: Source/Core/VideoBackends/OGL/Render.cpp:721
#, c-format
#: Source/Core/VideoBackends/OGL/Render.cpp:722
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with %d samples found on default framebuffer)"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"그래픽 드라이버가 돌핀에 대한 앤티-앨리어싱을 강제로 활성화하고 있습니다. 돌"
"핀이 작동하기 위해서는 그래픽 드라이버의 설정에서 이것을 끌 필요가 있습니"
"다.\n"
"\n"
"(%d 을 지닌 MSAA 샘플이 기본 프레임버퍼상에서 발견되었습니다)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156
msgid "The hashes do not match!"
@@ -8671,7 +8732,7 @@ msgstr ""
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "해독된 AR 코드 결과가 없습니다."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:256
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:260
msgid "The same file can't be used in both slots."
msgstr "양쪽 슬롯에 같은 파일이 사용될 수 없습니다."
@@ -8744,7 +8805,7 @@ msgstr "업데이트 파티션이 빠져있습니다."
msgid "The update partition is not at its normal position."
msgstr "업데이트 파티션이 정상적 위치에 있지 않습니다."
#: Source/Core/Core/ActionReplay.cpp:254
#: Source/Core/Core/ActionReplay.cpp:239
msgid "The value is invalid"
msgstr "값이 부적합합니다"
@@ -8814,7 +8875,7 @@ msgstr "이 WAD 는 부팅이 가능하지 않습니다."
msgid "This WAD is not valid."
msgstr "이 WAD 는 적합하지 않습니다."
#: Source/Core/Core/ActionReplay.cpp:894
#: Source/Core/Core/ActionReplay.cpp:891
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
@@ -10063,7 +10124,7 @@ msgstr ""
"설정 지시사항에 대해서는 NAND 사용 안내를 참조하세요: https://dolphin-emu."
"org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:215
msgid "You have to enter a name."
msgstr "이름을 넣어야 합니다."
@@ -10100,11 +10161,11 @@ msgstr ""
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:927
#: Source/Core/Core/ActionReplay.cpp:924
msgid "Zero 3 code not supported"
msgstr "Zero 3 코드는 지원되지 않습니다"
#: Source/Core/Core/ActionReplay.cpp:947
#: Source/Core/Core/ActionReplay.cpp:944
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr ""