Support EXT_blend_func_extended in GLES.
This lets us get dual source blending on GLES targets.
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@@ -1299,6 +1299,10 @@ const GLFunc gl_function_array[] =
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// EXT_texture_buffer
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GLFUNC_SUFFIX(glTexBuffer, EXT, "GL_EXT_texture_buffer !GL_OES_texture_buffer !VERSION_GLES_3_2"),
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// EXT_blend_func_extended
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GLFUNC_SUFFIX(glBindFragDataLocationIndexed, EXT, "GL_EXT_blend_func_extended"),
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GLFUNC_SUFFIX(glGetFragDataIndex, EXT, "GL_EXT_blend_func_extended"),
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// GLES 3.2
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GLFUNC_REQUIRES(glMinSampleShading, "VERSION_GLES_3_2"),
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GLFUNC_REQUIRES(glDebugMessageCallback, "VERSION_GLES_3_2"),
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