A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -64,7 +64,7 @@ class VShaderCache
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}
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};
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typedef std::map<xformhash,VSCacheEntry> VSCache;
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typedef std::map<tevhash,VSCacheEntry> VSCache;
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static VSCache vshaders;
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