helper for compiling glsl
Signed-off-by: Ryan Houdek <[email protected]>
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@@ -96,6 +96,9 @@ u32 OpenGL_GetBackbufferHeight();
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// Set things
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void OpenGL_SetWindowText(const char *text);
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// Helpers
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GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
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// Error reporting - use the convenient macros.
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void OpenGL_ReportARBProgramError();
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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@@ -126,4 +129,7 @@ extern CGprofile g_cgvProf, g_cgfProf;
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// use GLSL shaders across the whole pipeline. Yikes!
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//#define USE_DUAL_SOURCE_BLEND
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// TODO: should be removed if we use glsl a lot
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#define DEBUG_GLSL
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#endif // _GLINIT_H_
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