Store pointers in Config::SYSCONF_SETTINGS
Not strictly necessary, but it reduces memory usage a little, and the next commit will make copying an Info object slower.
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4 files changed
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@@ -40,16 +40,16 @@ void SaveToSYSCONF(Config::LayerType layer)
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for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
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{
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std::visit(
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[layer, &setting, &sysconf](auto& info) {
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const std::string key = info.GetLocation().section + "." + info.GetLocation().key;
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[layer, &setting, &sysconf](auto* info) {
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const std::string key = info->GetLocation().section + "." + info->GetLocation().key;
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if (setting.type == SysConf::Entry::Type::Long)
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{
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sysconf.SetData<u32>(key, setting.type, Config::Get(layer, info));
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sysconf.SetData<u32>(key, setting.type, Config::Get(layer, *info));
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}
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else if (setting.type == SysConf::Entry::Type::Byte)
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{
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sysconf.SetData<u8>(key, setting.type, static_cast<u8>(Config::Get(layer, info)));
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sysconf.SetData<u8>(key, setting.type, static_cast<u8>(Config::Get(layer, *info)));
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}
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else if (setting.type == SysConf::Entry::Type::BigArray)
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{
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@@ -58,7 +58,7 @@ void SaveToSYSCONF(Config::LayerType layer)
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SysConf::Entry* entry = sysconf.GetOrAddEntry(key, setting.type);
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if (entry->bytes.size() < 0x1007 + 1)
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entry->bytes.resize(0x1007 + 1);
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*reinterpret_cast<u32*>(entry->bytes.data()) = Config::Get(layer, info);
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*reinterpret_cast<u32*>(entry->bytes.data()) = Config::Get(layer, *info);
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}
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},
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setting.config_info);
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@@ -179,22 +179,22 @@ private:
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for (const Config::SYSCONFSetting& setting : Config::SYSCONF_SETTINGS)
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{
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std::visit(
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[&](auto& info) {
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const Config::Location location = info.GetLocation();
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[&](auto* info) {
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const Config::Location location = info->GetLocation();
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const std::string key = location.section + "." + location.key;
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if (setting.type == SysConf::Entry::Type::Long)
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{
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layer->Set(location, sysconf.GetData<u32>(key, info.GetDefaultValue()));
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layer->Set(location, sysconf.GetData<u32>(key, info->GetDefaultValue()));
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}
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else if (setting.type == SysConf::Entry::Type::Byte)
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{
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layer->Set(location, sysconf.GetData<u8>(key, info.GetDefaultValue()));
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layer->Set(location, sysconf.GetData<u8>(key, info->GetDefaultValue()));
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}
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else if (setting.type == SysConf::Entry::Type::BigArray)
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{
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// Somewhat hacky support for IPL.SADR. The setting only stores the
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// first 4 bytes even thought the SYSCONF entry is much bigger.
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u32 value = info.GetDefaultValue();
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u32 value = info->GetDefaultValue();
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SysConf::Entry* entry = sysconf.GetEntry(key);
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if (entry)
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{
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