Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre
2014-08-19 10:05:58 -04:00
parent 7ca8d8dfc7
commit 63f1a16969
16 changed files with 0 additions and 49 deletions
-3
View File
@@ -694,9 +694,6 @@ void UpdateTitle()
std::string SMessage = StringFromFormat("%s | %s", SSettings.c_str(), SFPS.c_str());
std::string TMessage = StringFromFormat("%s | %s", scm_rev_str, SMessage.c_str());
// Show message
g_video_backend->UpdateFPSDisplay(SMessage);
// Update the audio timestretcher with the current speed
if (soundStream)
{