Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@@ -694,9 +694,6 @@ void UpdateTitle()
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std::string SMessage = StringFromFormat("%s | %s", SSettings.c_str(), SFPS.c_str());
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std::string TMessage = StringFromFormat("%s | %s", scm_rev_str, SMessage.c_str());
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// Show message
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g_video_backend->UpdateFPSDisplay(SMessage);
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// Update the audio timestretcher with the current speed
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if (soundStream)
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{
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