Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@@ -12,7 +12,6 @@ class cInterfaceWGL : public cInterfaceBase
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public:
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void SwapInterval(int Interval);
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void Swap();
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void UpdateFPSDisplay(const std::string& text);
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void* GetFuncAddress(const std::string& name);
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bool Create(void *window_handle);
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bool MakeCurrent();
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