Merge pull request #13931 from SuperSamus/pikmin-squared-60fps
GameINI: Add 60 FPS code for Pikmin Squared
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8 files changed
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@@ -1 +1 @@
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{"D43J01":{"loophack":"CAB9CED2D904F12CCB21F5B1DE9B5433620C3E13"},"DPOJ8P":{"Bypass Modem Detection":"90BA66E25640A538FEFA6693715718139079FA7B"},"G2BE5G":{"Disable interlaced rendering":"7FFF6BDD93713BEDFD23739C32B86153FA19AEA0"},"G2BP7D":{"Disable interlaced rendering":"56E85D7285F10348E1E5354E379918D07E79EDA9"},"G2VE08":{"16:9 Widescreen":"3ED033396382424533A263A39687A0961EC994A6"},"G2VP08":{"16:9 Widescreen":"EEBC3C5F04BB70AFCA1A4C3D638335CDC9142BA2"},"G3RP52":{"16:9 Widescreen":"7F6B7743F0DDD3704B15882330E490103AE24E36","60fps":"4C9A8572A35F1DB85BBB2F32ED34288A343F1FC0"},"G3YP52":{"16:9 Widescreen":"3D102AFEE2F4945894E74BB702ED3ED2294C6FEC","Force PAL60":"FD61581C593EA34DD358AE33819FAB310F2CE961"},"G4AEE9":{"16:9 Aspect Ratio Fix":"8C2564CF47BB6A9B57D712C90E17F459B0BB6CCD"},"G4ME69":{"16:9 Widescreen":"6FC6E5D91693FAABE25CC721F2121CB0B5CA9D12"},"G5SE7D":{"16:9 Widescreen":"16119398BFE241A84151C046E0BC5BCF89D22049","Remove Bloom":"A5F2FB2B3BFF61F34F8AB1DD5A912A0FD8DFA720"},"G5SP7D":{"16:9 Widescreen":"718AA8BD831961C33114852FDA75BB58F768F46A"},"G8ME01":{"16:9 Aspect Ratio Fix - Centered HUD":"8C2FC3FC6F7766AA8E87425BF3BDD2E46E73DE71","16:9 Aspect Ratio Fix - Centered HUD with letterboxing":"AE3DBE2604CA0660165CA870C4B80E2B523C9475","16:9 Aspect Ratio Fix - Normal HUD":"F6E8264CF14D0189219C1E2D20C4182F190F4B88","16:9 Aspect Ratio Fix - Stretched HUD":"8EA4C7B80ADE3E8FEC28EEFA3A046B6B04162E81","No Letterbox":"B1DE2A3526F2E4511F2B94A5171BF7B3C2C52B9B"},"G8MJ01":{"16:9 Aspect Ratio Fix - Centered HUD":"B3181CA1AAB11EAE9132184DA48D76E775AC0A24","16:9 Aspect Ratio Fix - Centered HUD with letterboxing":"904C0EEEF16D761F7BDF7099DEB384DD9AB26E00","16:9 Aspect Ratio Fix - Normal HUD":"631CE99BDE3F1475303C00C67E3C130D4EB2547B","16:9 Aspect Ratio Fix - Stretched HUD":"81F7AD591F12A01DE82850457ECF147998D1238F"},"G8MP01":{"16:9 Aspect Ratio Fix - Centered HUD":"75AF5D7FA49BE9C3C73EA1482B49CD9B36CE817E","16:9 Aspect Ratio Fix - Centered HUD with letterboxing":"C2E5003E74551DF693A7CB814850CA51D77549EF","16:9 Aspect Ratio Fix - Normal HUD":"FB26AA84B0CB787705E84E869B649307776A2839","16:9 Aspect Ratio Fix - Stretched HUD":"C5F8A81520193418C07C7BC4881F02BE9C4DC9BC","No Letterbox":"7828F5B0C8B470620755C16C60A5A4554F92640C"},"G9SE8P":{"16:9 Widescreen":"CD043229AC47AC93D537B6A0725A2D0BB6FEF4E8"},"G9SJ8P":{"16:9 Widescreen":"C55EF90B542AA3973352A232629A828BC22A8509"},"G9SP8P":{"16:9 Widescreen":"9521774ADEE769CFCCE86F8170FE626387E73019"},"GAFE01":{"16:9 Widescreen":"D24F6D9BE5D79D3C795C2844634A0214BB68B5DA","Make Game Save Copyable (donny2112)":"F9A812FF62A20D5440CAB79DB6AFAE068457A10E"},"GAHEGG":{"Limit internal frame rate (speed hack)":"2873E5178C8068AFA8AFE751F903A69CA9A41F16"},"GAL":{"Trophy Viewer":"DBDB50216B22CDFFF77BDD80261CD0FF75803D3B"},"GALE01r0":{"Normal C Stick Functionality in Singleplayer Modes":"9DC8D90D986FAC175F45006AFF20CF00EDFBE053","Proper 16:9 Widescreen Support":"18B4159E77013EDFE499A33281B771C442970E3B","Properly Display in 4:3":"DC2BCA7D99EBDE1DC7C68CA6AC7F543B93FD6A67"},"GALE01r1":{"Normal C Stick Functionality in Singleplayer Modes":"F6030959C1CAC92F37287D556F18B3C5298FAD5B"},"GALE01r2":{"Disable Rumble":"CFDEEA8AD2A99394BFFEA7211EF03394E7471FA9","Normal C Stick Functionality in Singleplayer Modes":"BCD918A72368B2A30E797C76994E7539A1C0B5D9","PAL Stock Icons":"6B92D95F0EEA165EA84FD753F74B0A9E2079C2D7","Proper 16:9 Widescreen Support":"CEDF18354CDCFC49398551C629E51B053331A55B","Widescreen Support v1.2 [Dan Salvato]":"D32ED4CD685F3FF649F7E749E8C182C657013918"},"GALP01":{"Normal C Stick Functionality in Singleplayer Modes":"4817F202678559291F9F76B46DC7561A45D00B77","Proper 16:9 Widescreen Support":"BFCBE098FE8679B9140A48EA1D8620D5A369697C","Properly Display in 4:3":"5BA2933B8365E21553AA273B91954A4C722B1035"},"GAZE69":{"60FPS":"BC281053C5266B21FDDC6C8996A6021DEA03D459"},"GBLE52":{"16:9 Widescreen":"C0F3AB3BBC9B21F4BF25F44E48CF1CD36D2B3F45"},"GBLP52":{"16:9 Widescreen":"797040CB097BFD369490A1BE29659929D76CE6F7"},"GBRJ18":{"16:9 Widescreen":"B3C867AB34D90E2E9C5B799D800F4C191DE279FA"},"GBSE8P":{"16:9 Widescreen":"4148D453F61A5B81E53669335BC667E651865C76"},"GBSP8P":{"16:9 Widescreen":"6CB029AE768BA5B9995D5F12C1EBB37B3D1FE242"},"GC6E01":{"16:9 Widescreen":"DE932CCAD1B5EB1FAA8D08733BD0D3940C78382A","60 FPS [Nerdzilla]":"85F98064F17AFE0FB02A99A182AF3FEB7644DCAA","Allow Memory Card saving with Savestates":"2F64F98686E62B60E466E931A9EBCD19A750FF4E"},"GC6J01":{"60 FPS [Nerdzilla]":"A6146772E37970EA5564F51A622A04792158B321","Allow Memory Card saving with Savestates":"D8F327304A88FBC717BB1F775494C5F864B9E8D2"},"GC6P01":{"16:9 Widescreen [Ralf]":"05C9016BF58A628A3FD7B16E1B9BB0769A14846F","60 FPS [Nerdzilla]":"1D3FB017C0D20754E48A8BA54EEE7DC4851BE84B","Allow Memory Card saving with Savestates":"EDEE0E28EEA1834868F2865336290FFBDFB9C6DA"},"GC8JA4":{"Fix C4 texture tiling (used for buttons and some character icons)":"843297019804192AF1FC660BC85F4B10891D0BA3"},"GCBE7D":{"16:9 Widescreen":"478DA1D596D8513C343850719155813CLine truncated
|
||||
{"D43J01":{"loophack":"CAB9CED2D904F12CCB21F5B1DE9B5433620C3E13"},"DPOJ8P":{"Bypass Modem Detection":"90BA66E25640A538FEFA6693715718139079FA7B"},"G2BE5G":{"Disable interlaced rendering":"7FFF6BDD93713BEDFD23739C32B86153FA19AEA0"},"G2BP7D":{"Disable interlaced rendering":"56E85D7285F10348E1E5354E379918D07E79EDA9"},"G2VE08":{"16:9 Widescreen":"3ED033396382424533A263A39687A0961EC994A6"},"G2VP08":{"16:9 Widescreen":"EEBC3C5F04BB70AFCA1A4C3D638335CDC9142BA2"},"G3RP52":{"16:9 Widescreen":"7F6B7743F0DDD3704B15882330E490103AE24E36","60fps":"4C9A8572A35F1DB85BBB2F32ED34288A343F1FC0"},"G3YP52":{"16:9 Widescreen":"3D102AFEE2F4945894E74BB702ED3ED2294C6FEC","Force PAL60":"FD61581C593EA34DD358AE33819FAB310F2CE961"},"G4AEE9":{"16:9 Aspect Ratio Fix":"8C2564CF47BB6A9B57D712C90E17F459B0BB6CCD"},"G4ME69":{"16:9 Widescreen":"6FC6E5D91693FAABE25CC721F2121CB0B5CA9D12"},"G5SE7D":{"16:9 Widescreen":"16119398BFE241A84151C046E0BC5BCF89D22049","Remove Bloom":"A5F2FB2B3BFF61F34F8AB1DD5A912A0FD8DFA720"},"G5SP7D":{"16:9 Widescreen":"718AA8BD831961C33114852FDA75BB58F768F46A"},"G8ME01":{"16:9 Aspect Ratio Fix - Centered HUD":"8C2FC3FC6F7766AA8E87425BF3BDD2E46E73DE71","16:9 Aspect Ratio Fix - Centered HUD with letterboxing":"AE3DBE2604CA0660165CA870C4B80E2B523C9475","16:9 Aspect Ratio Fix - Normal HUD":"F6E8264CF14D0189219C1E2D20C4182F190F4B88","16:9 Aspect Ratio Fix - Stretched HUD":"8EA4C7B80ADE3E8FEC28EEFA3A046B6B04162E81","No Letterbox":"B1DE2A3526F2E4511F2B94A5171BF7B3C2C52B9B"},"G8MJ01":{"16:9 Aspect Ratio Fix - Centered HUD":"B3181CA1AAB11EAE9132184DA48D76E775AC0A24","16:9 Aspect Ratio Fix - Centered HUD with letterboxing":"904C0EEEF16D761F7BDF7099DEB384DD9AB26E00","16:9 Aspect Ratio Fix - Normal HUD":"631CE99BDE3F1475303C00C67E3C130D4EB2547B","16:9 Aspect Ratio Fix - Stretched HUD":"81F7AD591F12A01DE82850457ECF147998D1238F"},"G8MP01":{"16:9 Aspect Ratio Fix - Centered HUD":"75AF5D7FA49BE9C3C73EA1482B49CD9B36CE817E","16:9 Aspect Ratio Fix - Centered HUD with letterboxing":"C2E5003E74551DF693A7CB814850CA51D77549EF","16:9 Aspect Ratio Fix - Normal HUD":"FB26AA84B0CB787705E84E869B649307776A2839","16:9 Aspect Ratio Fix - Stretched HUD":"C5F8A81520193418C07C7BC4881F02BE9C4DC9BC","No Letterbox":"7828F5B0C8B470620755C16C60A5A4554F92640C"},"G9SE8P":{"16:9 Widescreen":"CD043229AC47AC93D537B6A0725A2D0BB6FEF4E8"},"G9SJ8P":{"16:9 Widescreen":"C55EF90B542AA3973352A232629A828BC22A8509"},"G9SP8P":{"16:9 Widescreen":"9521774ADEE769CFCCE86F8170FE626387E73019"},"GAFE01":{"16:9 Widescreen":"D24F6D9BE5D79D3C795C2844634A0214BB68B5DA","Make Game Save Copyable (donny2112)":"F9A812FF62A20D5440CAB79DB6AFAE068457A10E"},"GAHEGG":{"Limit internal frame rate (speed hack)":"2873E5178C8068AFA8AFE751F903A69CA9A41F16"},"GAL":{"Trophy Viewer":"DBDB50216B22CDFFF77BDD80261CD0FF75803D3B"},"GALE01r0":{"Normal C Stick Functionality in Singleplayer Modes":"9DC8D90D986FAC175F45006AFF20CF00EDFBE053","Proper 16:9 Widescreen Support":"18B4159E77013EDFE499A33281B771C442970E3B","Properly Display in 4:3":"DC2BCA7D99EBDE1DC7C68CA6AC7F543B93FD6A67"},"GALE01r1":{"Normal C Stick Functionality in Singleplayer Modes":"F6030959C1CAC92F37287D556F18B3C5298FAD5B"},"GALE01r2":{"Disable Rumble":"CFDEEA8AD2A99394BFFEA7211EF03394E7471FA9","Normal C Stick Functionality in Singleplayer Modes":"BCD918A72368B2A30E797C76994E7539A1C0B5D9","PAL Stock Icons":"6B92D95F0EEA165EA84FD753F74B0A9E2079C2D7","Proper 16:9 Widescreen Support":"CEDF18354CDCFC49398551C629E51B053331A55B","Widescreen Support v1.2 [Dan Salvato]":"D32ED4CD685F3FF649F7E749E8C182C657013918"},"GALP01":{"Normal C Stick Functionality in Singleplayer Modes":"4817F202678559291F9F76B46DC7561A45D00B77","Proper 16:9 Widescreen Support":"BFCBE098FE8679B9140A48EA1D8620D5A369697C","Properly Display in 4:3":"5BA2933B8365E21553AA273B91954A4C722B1035"},"GAZE69":{"60FPS":"BC281053C5266B21FDDC6C8996A6021DEA03D459"},"GBLE52":{"16:9 Widescreen":"C0F3AB3BBC9B21F4BF25F44E48CF1CD36D2B3F45"},"GBLP52":{"16:9 Widescreen":"797040CB097BFD369490A1BE29659929D76CE6F7"},"GBRJ18":{"16:9 Widescreen":"B3C867AB34D90E2E9C5B799D800F4C191DE279FA"},"GBSE8P":{"16:9 Widescreen":"4148D453F61A5B81E53669335BC667E651865C76"},"GBSP8P":{"16:9 Widescreen":"6CB029AE768BA5B9995D5F12C1EBB37B3D1FE242"},"GC6E01":{"16:9 Widescreen":"DE932CCAD1B5EB1FAA8D08733BD0D3940C78382A","60 FPS [Nerdzilla]":"85F98064F17AFE0FB02A99A182AF3FEB7644DCAA","Allow Memory Card saving with Savestates":"2F64F98686E62B60E466E931A9EBCD19A750FF4E"},"GC6J01":{"60 FPS [Nerdzilla]":"A6146772E37970EA5564F51A622A04792158B321","Allow Memory Card saving with Savestates":"D8F327304A88FBC717BB1F775494C5F864B9E8D2"},"GC6P01":{"16:9 Widescreen [Ralf]":"05C9016BF58A628A3FD7B16E1B9BB0769A14846F","60 FPS [Nerdzilla]":"1D3FB017C0D20754E48A8BA54EEE7DC4851BE84B","Allow Memory Card saving with Savestates":"EDEE0E28EEA1834868F2865336290FFBDFB9C6DA"},"GC8JA4":{"Fix C4 texture tiling (used for buttons and some character icons)":"843297019804192AF1FC660BC85F4B10891D0BA3"},"GCBE7D":{"16:9 Widescreen":"478DA1D596D8513C343850719155813CLine truncated
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@@ -1,164 +0,0 @@
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# GPIE01 - Pikmin v1.1 NTSC
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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$Infinite Health: Captain Olimar
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04CE586B 08000000
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423D1E50 006C42C8
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$One Hit Kills All Enemies
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04145BCC C002008C
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$All Areas Open
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04CE586D 08000000
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0439D980 0000001F
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$D-Pad Left To Reset Time
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04CE586E 08000000
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4A39D400 00000001
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0439DAB0 00000007
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0439DAA4 40131E59
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$D-Pad Right To Advance Time
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04CE586F 08000000
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0A39D400 00000002
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8439DAA4 00020400
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$D-Pad Up Displays Debug Info
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04CE5870 08000000
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8A39D400 00000008
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003988BC 00000001
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003E7CC0 00000001
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003988A4 00000701
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00000000 40000000
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$D-Pad Down Hides Debug Info
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04CE5871 08000000
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8A39D400 00000004
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003988BC 00000000
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003E7CC0 00000000
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003988A4 00000700
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00000000 40000000
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$No Blur
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04CE5872 08000000
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003988B7 00000000
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$Have 999 Red Flower Pikmin
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04CE5874 08000000
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023D1DFC 00030000
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043D1E04 000003E7
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$Have 999 Yellow Flower Pikmin
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04CE5875 08000000
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023D1E08 00030000
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043D1E10 000003E7
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$Have 999 Blue Flower Pikmin
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04CE5876 08000000
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023D1DF0 00030000
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043D1DF8 000003E7
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$Always Day 2
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04CE5878 08000000
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0039DAB7 00000002
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$Always Day 10
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04CE5879 08000000
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0039DAB7 0000000A
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$Always Day 20
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04CE587A 08000000
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0039DAB7 00000014
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$Always Day 29
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||||
04CE587B 08000000
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||||
0039DAB7 0000001D
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$Red Pikmin Are Black
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04CE587D 08000000
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||||
043D1E1C 00000000
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||||
$Red Pikmin Are White
|
||||
04CE587E 08000000
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||||
043D1E1C FFFFFFFF
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||||
$Red Pikmin Are Grey
|
||||
04CE587F 08000000
|
||||
043D1E1C 80808080
|
||||
$Red Pikmin Are Yellow
|
||||
04CE5880 08000000
|
||||
043D1E1C FFD200FF
|
||||
$Red Pikmin Are Blue
|
||||
04CE5881 08000000
|
||||
043D1E1C 0000FF00
|
||||
$Red Pikmin Are Green
|
||||
04CE5882 08000000
|
||||
043D1E1C 00FF0000
|
||||
$Red Pikmin Are Purple
|
||||
04CE5883 08000000
|
||||
043D1E1C D200D200
|
||||
$Red Pikmin Are Pink
|
||||
04CE5884 08000000
|
||||
043D1E1C FE808000
|
||||
$Random Colors-Every Red Pikmin
|
||||
04CE5885 08000000
|
||||
803D1E1C 00000001
|
||||
803D1E1D FFFFFFFF
|
||||
803D1E1E 0000007F
|
||||
$Yellow Pikmin Are Black
|
||||
04CE5887 08000000
|
||||
043D1E20 00000000
|
||||
$Yellow Pikmin Are White
|
||||
04CE5888 08000000
|
||||
043D1E20 FFFFFFFF
|
||||
$Yellow Pikmin Are Grey
|
||||
04CE5889 08000000
|
||||
043D1E20 80808080
|
||||
$Yellow Pikmin Are Red
|
||||
04CE588A 08000000
|
||||
043D1E20 FF000000
|
||||
$Yellow Pikmin Are Blue
|
||||
04CE588B 08000000
|
||||
043D1E20 0000FF00
|
||||
$Yellow Pikmin Are Green
|
||||
04CE588C 08000000
|
||||
043D1E20 00FF0000
|
||||
$Yellow Pikmin Are Purple
|
||||
04CE588D 08000000
|
||||
043D1E20 D200D200
|
||||
$Yellow Pikmin Are Pink
|
||||
04CE588E 08000000
|
||||
043D1E20 FE808000
|
||||
$Random Colors-Every Yellow Pikmin
|
||||
04CE588F 08000000
|
||||
803D1E20 00000001
|
||||
803D1E21 FFFFFFFF
|
||||
803D1E22 0000007F
|
||||
$Blue Pikmin Are Black
|
||||
04CE5891 08000000
|
||||
043D1E18 00000000
|
||||
$Blue Pikmin Are White
|
||||
04CE5892 08000000
|
||||
043D1E18 FFFFFFFF
|
||||
$Blue Pikmin Are Grey
|
||||
04CE5893 08000000
|
||||
043D1E18 80808080
|
||||
$Blue Pikmin Are Red
|
||||
04CE5894 08000000
|
||||
043D1E18 FF000000
|
||||
$Blue Pikmin Are Yellow
|
||||
04CE5895 08000000
|
||||
043D1E18 FFD200FF
|
||||
$Blue Pikmin Are Green
|
||||
04CE5896 08000000
|
||||
043D1E18 00FF0000
|
||||
$Blue Pikmin Are Purple
|
||||
04CE5897 08000000
|
||||
043D1E18 D200D200
|
||||
$Blue Pikmin Are Pink
|
||||
04CE5898 08000000
|
||||
043D1E18 FE808000
|
||||
$Random Colors-Every Blue Pikmin
|
||||
04CE5899 08000000
|
||||
803D1E18 00000001
|
||||
803D1E19 FFFFFFFF
|
||||
803D1E1A 0000007F
|
||||
$Stop Time From Advancing (Story Mode) [Link Master]
|
||||
040518DC 60000000
|
||||
$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master]
|
||||
2839D400 00000041
|
||||
040518DC 60000000
|
||||
E2000001 80008000
|
||||
2839D400 00000042
|
||||
040518DC D0030014
|
||||
E2000001 80008000
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$No Blur
|
||||
@@ -5,6 +5,160 @@
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
$Infinite Health: Captain Olimar
|
||||
04CE586B 08000000
|
||||
423D1E50 006C42C8
|
||||
$One Hit Kills All Enemies
|
||||
04145BCC C002008C
|
||||
$All Areas Open
|
||||
04CE586D 08000000
|
||||
0439D980 0000001F
|
||||
$D-Pad Left To Reset Time
|
||||
04CE586E 08000000
|
||||
4A39D400 00000001
|
||||
0439DAB0 00000007
|
||||
0439DAA4 40131E59
|
||||
$D-Pad Right To Advance Time
|
||||
04CE586F 08000000
|
||||
0A39D400 00000002
|
||||
8439DAA4 00020400
|
||||
$D-Pad Up Displays Debug Info
|
||||
04CE5870 08000000
|
||||
8A39D400 00000008
|
||||
003988BC 00000001
|
||||
003E7CC0 00000001
|
||||
003988A4 00000701
|
||||
00000000 40000000
|
||||
$D-Pad Down Hides Debug Info
|
||||
04CE5871 08000000
|
||||
8A39D400 00000004
|
||||
003988BC 00000000
|
||||
003E7CC0 00000000
|
||||
003988A4 00000700
|
||||
00000000 40000000
|
||||
$No Blur
|
||||
04CE5872 08000000
|
||||
003988B7 00000000
|
||||
$Have 999 Red Flower Pikmin
|
||||
04CE5874 08000000
|
||||
023D1DFC 00030000
|
||||
043D1E04 000003E7
|
||||
$Have 999 Yellow Flower Pikmin
|
||||
04CE5875 08000000
|
||||
023D1E08 00030000
|
||||
043D1E10 000003E7
|
||||
$Have 999 Blue Flower Pikmin
|
||||
04CE5876 08000000
|
||||
023D1DF0 00030000
|
||||
043D1DF8 000003E7
|
||||
$Always Day 2
|
||||
04CE5878 08000000
|
||||
0039DAB7 00000002
|
||||
$Always Day 10
|
||||
04CE5879 08000000
|
||||
0039DAB7 0000000A
|
||||
$Always Day 20
|
||||
04CE587A 08000000
|
||||
0039DAB7 00000014
|
||||
$Always Day 29
|
||||
04CE587B 08000000
|
||||
0039DAB7 0000001D
|
||||
$Red Pikmin Are Black
|
||||
04CE587D 08000000
|
||||
043D1E1C 00000000
|
||||
$Red Pikmin Are White
|
||||
04CE587E 08000000
|
||||
043D1E1C FFFFFFFF
|
||||
$Red Pikmin Are Grey
|
||||
04CE587F 08000000
|
||||
043D1E1C 80808080
|
||||
$Red Pikmin Are Yellow
|
||||
04CE5880 08000000
|
||||
043D1E1C FFD200FF
|
||||
$Red Pikmin Are Blue
|
||||
04CE5881 08000000
|
||||
043D1E1C 0000FF00
|
||||
$Red Pikmin Are Green
|
||||
04CE5882 08000000
|
||||
043D1E1C 00FF0000
|
||||
$Red Pikmin Are Purple
|
||||
04CE5883 08000000
|
||||
043D1E1C D200D200
|
||||
$Red Pikmin Are Pink
|
||||
04CE5884 08000000
|
||||
043D1E1C FE808000
|
||||
$Random Colors-Every Red Pikmin
|
||||
04CE5885 08000000
|
||||
803D1E1C 00000001
|
||||
803D1E1D FFFFFFFF
|
||||
803D1E1E 0000007F
|
||||
$Yellow Pikmin Are Black
|
||||
04CE5887 08000000
|
||||
043D1E20 00000000
|
||||
$Yellow Pikmin Are White
|
||||
04CE5888 08000000
|
||||
043D1E20 FFFFFFFF
|
||||
$Yellow Pikmin Are Grey
|
||||
04CE5889 08000000
|
||||
043D1E20 80808080
|
||||
$Yellow Pikmin Are Red
|
||||
04CE588A 08000000
|
||||
043D1E20 FF000000
|
||||
$Yellow Pikmin Are Blue
|
||||
04CE588B 08000000
|
||||
043D1E20 0000FF00
|
||||
$Yellow Pikmin Are Green
|
||||
04CE588C 08000000
|
||||
043D1E20 00FF0000
|
||||
$Yellow Pikmin Are Purple
|
||||
04CE588D 08000000
|
||||
043D1E20 D200D200
|
||||
$Yellow Pikmin Are Pink
|
||||
04CE588E 08000000
|
||||
043D1E20 FE808000
|
||||
$Random Colors-Every Yellow Pikmin
|
||||
04CE588F 08000000
|
||||
803D1E20 00000001
|
||||
803D1E21 FFFFFFFF
|
||||
803D1E22 0000007F
|
||||
$Blue Pikmin Are Black
|
||||
04CE5891 08000000
|
||||
043D1E18 00000000
|
||||
$Blue Pikmin Are White
|
||||
04CE5892 08000000
|
||||
043D1E18 FFFFFFFF
|
||||
$Blue Pikmin Are Grey
|
||||
04CE5893 08000000
|
||||
043D1E18 80808080
|
||||
$Blue Pikmin Are Red
|
||||
04CE5894 08000000
|
||||
043D1E18 FF000000
|
||||
$Blue Pikmin Are Yellow
|
||||
04CE5895 08000000
|
||||
043D1E18 FFD200FF
|
||||
$Blue Pikmin Are Green
|
||||
04CE5896 08000000
|
||||
043D1E18 00FF0000
|
||||
$Blue Pikmin Are Purple
|
||||
04CE5897 08000000
|
||||
043D1E18 D200D200
|
||||
$Blue Pikmin Are Pink
|
||||
04CE5898 08000000
|
||||
043D1E18 FE808000
|
||||
$Random Colors-Every Blue Pikmin
|
||||
04CE5899 08000000
|
||||
803D1E18 00000001
|
||||
803D1E19 FFFFFFFF
|
||||
803D1E1A 0000007F
|
||||
$Stop Time From Advancing (Story Mode) [Link Master]
|
||||
040518DC 60000000
|
||||
$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master]
|
||||
2839D400 00000041
|
||||
040518DC 60000000
|
||||
E2000001 80008000
|
||||
2839D400 00000042
|
||||
040518DC D0030014
|
||||
E2000001 80008000
|
||||
$16:9 Widescreen
|
||||
0405A40C 38A003AC
|
||||
043E8500 3FE38E39
|
||||
@@ -22,3 +176,4 @@ $Disable Pikmin optimizations
|
||||
$16:9 Widescreen
|
||||
$60FPS
|
||||
$Disable Pikmin optimizations
|
||||
$No Blur
|
||||
@@ -1,4 +1,4 @@
|
||||
# GPVE01 - PIKMIN 2 NTSC
|
||||
# GPVE01 - Pikmin 2
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
@@ -115,14 +115,28 @@ C242E040 00000004 # Set to 60 FPS when cutscene ends
|
||||
04513C5C 40100000 # Map translation speed 1
|
||||
04513C60 3F800000 # Map translation speed 2
|
||||
0451D7B0 3C75C28F # Map scale speed
|
||||
C236ECA8 00000002 # Mitite active time
|
||||
5400083C 901E02C0
|
||||
60000000 00000000
|
||||
C236ECCC 00000002 # If on Piklopedia (which runs at 30 FPS), revert the above
|
||||
5400F87E 901E02C0
|
||||
60000000 00000000
|
||||
04514128 3ECCCCCD # Final floor animation
|
||||
045140D4 3EB33333 # Cave result animation (there's also the background panel animation at 8051FFB8, but it affects other things and it's basically unnoticeable)
|
||||
04516140 3F000000 # Pay dept animation
|
||||
04520078 3EB33333 # Ready-go animation
|
||||
045201B4 3F000000 # Final result animation (this unfortunately breaks the color interpolation a little since it shares the 1.0)
|
||||
04514194 3CCCCCCD # Final result color animation
|
||||
04514110 3EB33333 # Ready-go animation
|
||||
04410FA4 388000C8 # Win/Lose reason duration 1
|
||||
04410FAC 386000FA # Win/Lose reason duration 2
|
||||
04520224 3F000000 # Win/Lose animation
|
||||
044106DC 38800078 # Win/Lose duration 1
|
||||
044106E4 38600168 # Win/Lose duration 2
|
||||
*Causes the following issues:
|
||||
** Particle effects are sped up.
|
||||
** Some UI animations are sped up.
|
||||
** The player camera rotates faster.
|
||||
** Other minor physics differences.
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# GPVP01 - PIKMIN 2
|
||||
# GPVP01 - Pikmin 2
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
# P1RE01 - Pikmin Squared
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Gecko]
|
||||
$60 FPS
|
||||
C242E098 00000004 # Set to 30 FPS when cutscene starts
|
||||
3C608042 606335A8
|
||||
7C6903A6 806D9AEC
|
||||
38800002 4E800421
|
||||
801F01F0 00000000
|
||||
C242E1B0 00000004 # Set to 60 FPS when cutscene ends
|
||||
3C608042 606335A8
|
||||
7C6903A6 806D9AEC
|
||||
38800001 4E800421
|
||||
801F01F0 00000000
|
||||
0414B758 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene)
|
||||
04513B9C 40100000 # Map translation speed 1
|
||||
04513BA0 3F800000 # Map translation speed 2
|
||||
0451D6F0 3C75C28F # Map scale speed
|
||||
C236ECDC 00000002 # Mitite active time
|
||||
5400083C 901E02C0
|
||||
60000000 00000000
|
||||
C236ED00 00000002 # If on Piklopedia (which runs at 30 FPS), revert the above
|
||||
5400F87E 901E02C0
|
||||
60000000 00000000
|
||||
04514068 3ECCCCCD # Final floor animation
|
||||
04514014 3EB33333 # Cave result animation
|
||||
04516080 3F000000 # Pay dept animation
|
||||
045200F4 3F000000 # Final result animation
|
||||
045140D4 3CCCCCCD # Final result color animation
|
||||
04514050 3EB33333 # Ready-go animation
|
||||
04411020 388000C8 # Win/Lose reason duration 1
|
||||
04411028 386000FA # Win/Lose reason duration 2
|
||||
04520164 3F000000 # Win/Lose animation
|
||||
04410758 38800078 # Win/Lose duration 1
|
||||
04410760 38600168 # Win/Lose duration 2
|
||||
*Causes the following issues:
|
||||
** Particle effects are sped up.
|
||||
** Some UI animations are sped up.
|
||||
** The player camera rotates faster.
|
||||
** The Armored Cannon Beetle is unable to spit boulders (they collide with itself as they spawn).
|
||||
** Other minor physics differences.
|
||||
*
|
||||
*To avoid lag when staying near the onions with many Pikmin, it's recommended to overclock the emulated CPU by at least 250% for single player, or 1000% for two players.
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
$60 FPS
|
||||
@@ -9,5 +9,5 @@ static constexpr std::string_view ACHIEVEMENT_APPROVED_LIST_FILENAME = "Approved
|
||||
// After building tests, find the new hash with:
|
||||
// ./Binaries/Tests/tests --gtest_filter=PatchAllowlist.VerifyHashes
|
||||
static const inline Common::SHA1::Digest ACHIEVEMENT_APPROVED_LIST_HASH = {
|
||||
0xEA, 0x2F, 0x74, 0xA1, 0x6C, 0xF3, 0xB5, 0xD4, 0x8A, 0xAF,
|
||||
0x03, 0x30, 0x58, 0x2A, 0xE0, 0xF7, 0x0A, 0x88, 0x86, 0xB3};
|
||||
0xAF, 0xF0, 0xE3, 0x45, 0xF0, 0xCD, 0x2C, 0x58, 0xA9, 0xC9,
|
||||
0x5C, 0x9F, 0x8C, 0x71, 0x8A, 0xB6, 0x28, 0x7F, 0x17, 0x89};
|
||||
@@ -132,7 +132,7 @@ TEST(PatchAllowlist, VerifyHashes)
|
||||
{
|
||||
ADD_FAILURE() << "Approved list hash does not match the one in AchievementApprovedHash.h."
|
||||
<< std::endl
|
||||
<< "Please update APPROVED_LIST_HASH to the following:" << std::endl
|
||||
<< "Please update ACHIEVEMENT_APPROVED_LIST_HASH to the following:" << std::endl
|
||||
<< Common::SHA1::DigestToSource(digest);
|
||||
}
|
||||
// Compare with old allowlist
|
||||
|
||||
Reference in new issue
Block a user