Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify this into the common namespace as Common::ENet.
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@@ -153,7 +153,7 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI*
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if (m_server != nullptr)
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{
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m_server->mtu = std::min(m_server->mtu, NetPlay::MAX_ENET_MTU);
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m_server->intercept = ENetUtil::InterceptCallback;
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m_server->intercept = Common::ENet::InterceptCallback;
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}
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SetupIndex();
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@@ -701,7 +701,7 @@ void NetPlayServer::SendAsync(sf::Packet&& packet, const PlayerId pid, const u8
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std::lock_guard lkq(m_crit.async_queue_write);
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m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
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}
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ENetUtil::WakeupThread(m_server);
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Common::ENet::WakeupThread(m_server);
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}
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void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_pid,
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@@ -712,7 +712,7 @@ void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_
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m_async_queue.Push(
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AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
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}
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ENetUtil::WakeupThread(m_server);
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Common::ENet::WakeupThread(m_server);
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}
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void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
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@@ -2183,7 +2183,7 @@ void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_
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void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
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{
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ENetUtil::SendPacket(socket, packet, channel_id);
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Common::ENet::SendPacket(socket, packet, channel_id);
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}
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void NetPlayServer::KickPlayer(PlayerId player)
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