VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via CopySubResource(), so we need to use a different path for the EFB cache.
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@@ -50,6 +50,8 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = false;
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g_Config.backend_info.bSupportsLogicOp = false;
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g_Config.backend_info.bSupportsLargePoints = false;
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g_Config.backend_info.bSupportsPartialDepthCopies = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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