State: Increase STATE_VERSION for Game Boy Player.
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@@ -95,7 +95,7 @@ struct CompressAndDumpStateArgs
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static Common::WorkQueueThreadSP<CompressAndDumpStateArgs> s_compress_and_dump_thread;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 185; // Last changed in PR 14526
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constexpr u32 STATE_VERSION = 186; // Last changed in PR 14535
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// Increase this if the StateExtendedHeader definition changes
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constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217
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