Translation resources sync with Transifex
This commit is contained in:
+31
-28
@@ -20,8 +20,8 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Dolphin Emulator\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-09-02 11:06+0200\n"
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"PO-Revision-Date: 2019-09-02 09:07+0000\n"
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"POT-Creation-Date: 2019-10-01 15:34+0200\n"
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"PO-Revision-Date: 2019-10-01 13:35+0000\n"
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"Last-Translator: JosJuice\n"
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"Language-Team: Chinese (China) (http://www.transifex.com/delroth/dolphin-emu/"
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"language/zh_CN/)\n"
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@@ -169,7 +169,7 @@ msgid "%1 doesn't support this feature on your system."
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msgstr "%1 在你的系统上不支持此特性。"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:193
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304
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msgid "%1 doesn't support this feature."
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msgstr "%1 不支持此特性。"
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@@ -1243,7 +1243,7 @@ msgstr "自动调整窗口大小"
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msgid "Auto-Hide"
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msgstr "自动隐藏"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:216
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msgid ""
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"Automatically adjusts the window size to the internal resolution.\n"
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"\n"
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@@ -2227,7 +2227,7 @@ msgstr "数据类型"
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#: Source/Core/DolphinQt/GCMemcardManager.cpp:562
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msgid "Data in area of file that should be unused."
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msgstr "文件区里的数据应该为未被使用。"
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msgstr "文件中本应未被使用的区域存在数据。"
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#: Source/Core/Core/NetPlayClient.cpp:1525
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msgid "Data received!"
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@@ -2433,7 +2433,7 @@ msgid ""
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"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
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msgstr ""
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"Direct3D 11 渲染器需要某些您的系统配置所不支持的特性。这很可能是因为您使用的"
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"是 Windows 7 系统。您仍然可以使用此后端,但您可能会看到图形工件。\n"
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"是 Windows 7 系统。您仍然可以使用此后端,但您可能会遇到图像错误。\n"
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"\n"
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"你真的想切换到 Direct3D 11 吗?如果不确定,请选择“否”。"
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@@ -2872,7 +2872,7 @@ msgstr "内置帧缓冲 (EFB)"
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msgid "Empty"
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msgstr "空"
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#: Source/Core/Core/Core.cpp:216
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#: Source/Core/Core/Core.cpp:217
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msgid "Emu Thread already running"
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msgstr "模拟线程已经在运行"
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@@ -3278,7 +3278,6 @@ msgid "Export Recording..."
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msgstr "导出录制..."
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#: Source/Core/DolphinQt/GCMemcardManager.cpp:296
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#: Source/Core/DolphinQt/GCMemcardManager.cpp:335
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msgid "Export Save File"
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msgstr "导出存档文件"
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@@ -4487,6 +4486,10 @@ msgstr ""
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msgid "Import BootMii NAND Backup..."
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msgstr "导入 BootMii NAND 备份..."
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#: Source/Core/DolphinQt/GCMemcardManager.cpp:335
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msgid "Import Save File"
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msgstr ""
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#: Source/Core/DolphinQt/MenuBar.cpp:276
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msgid "Import Wii Save..."
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msgstr "导入 Wii 存档..."
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@@ -4520,10 +4523,10 @@ msgid ""
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"\n"
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"If unsure, leave this checked."
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msgstr ""
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"包含嵌入式帧缓冲区(EFB)内容和保存状态里的升频 EFB 副本。修复了以额外保存/加"
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"载时间为代价而加载状态时丢失未升频的纹理和对象,或其中一种。\n"
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"在即时存档中包含内置帧缓冲 (EFB) 和放大的 EFB 副本内容。可解决读取即时存档时"
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"纹理与物体缺失或模糊的问题,但会加长存/读档时间。\n"
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"\n"
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"如果不确定,请选中此选项。"
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"如果不确定,请勾选此项。"
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#: Source/Core/Core/HotkeyManager.cpp:133
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msgid "Increase Convergence"
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@@ -5133,7 +5136,7 @@ msgstr "日志类型"
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msgid "Logger Outputs"
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msgstr "日志输出"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237
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msgid ""
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"Logs the render time of every frame to User/Logs/render_time.txt.\n"
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"\n"
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@@ -6061,7 +6064,7 @@ msgstr "按下同步按钮"
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msgid "Pressure"
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msgstr "压感"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256
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msgid ""
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"Prevents shader compilation stuttering by not rendering waiting objects. Can "
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"work in scenarios where Ubershaders doesn't, at the cost of introducing "
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@@ -6933,7 +6936,7 @@ msgstr "所选控制器预设不存在"
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msgid "Selected game doesn't exist in game list!"
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msgstr "所选游戏在游戏列表中不存在!"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211
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msgid ""
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"Selects a hardware adapter to use.\n"
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"\n"
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@@ -6985,7 +6988,7 @@ msgstr ""
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"\n"
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"如果不确定,请选择“OpenGL”。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223
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msgid ""
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"Selects which aspect ratio to use when rendering.\n"
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"\n"
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@@ -7005,7 +7008,7 @@ msgstr ""
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"\n"
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"如果不确定,请选择“自动”。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:205
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:206
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msgid ""
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"Selects which graphics API to use internally.\n"
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"\n"
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@@ -7020,7 +7023,7 @@ msgstr ""
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"\n"
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"如果不确定,请选择“OpenGL”。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:198
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:199
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msgid ""
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"Selects which graphics API to use internally.\n"
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"\n"
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@@ -7314,7 +7317,7 @@ msgstr ""
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"\n"
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"如果不确定,请不要勾选此项。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:241
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msgid ""
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"Shows chat messages, buffer changes, and desync alerts while playing "
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"NetPlay.\n"
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@@ -7325,7 +7328,7 @@ msgstr ""
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"\n"
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"如果不确定,请不要勾选此项。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:231
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msgid ""
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"Shows the number of frames rendered per second as a measure of emulation "
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"speed.\n"
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@@ -7336,7 +7339,7 @@ msgstr ""
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"\n"
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"如果不确定,请不要勾选此项。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234
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msgid ""
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"Shows the player's maximum ping while playing on NetPlay.\n"
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"\n"
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@@ -8636,7 +8639,7 @@ msgstr "USB Gecko"
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msgid "USB Whitelist Error"
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msgstr "USB 白名单错误"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
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msgid ""
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"Ubershaders are never used. Stuttering will occur during shader compilation, "
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"but GPU demands are low.\n"
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@@ -8651,7 +8654,7 @@ msgstr ""
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"\n"
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"如果不确定,请选择此模式。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248
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msgid ""
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"Ubershaders will always be used. Provides a near stutter-free experience at "
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"the cost of high GPU performance requirements.\n"
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@@ -8662,7 +8665,7 @@ msgstr ""
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"\n"
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"仅推荐用于高端系统。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251
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msgid ""
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"Ubershaders will be used to prevent stuttering during shader compilation, "
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"but specialized shaders will be used when they will not cause stuttering.\n"
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@@ -8746,7 +8749,7 @@ msgstr "美国"
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msgid "Unknown"
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msgstr "未知"
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#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1137
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#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1132
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#, c-format
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msgid "Unknown DVD command %08x - fatal error"
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msgstr "未知 DVD 命令 %08x - 致命错误"
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@@ -8919,7 +8922,7 @@ msgstr ""
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"\n"
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"如果不确定,请勾选此项。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:213
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msgid ""
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"Uses the entire screen for rendering.\n"
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"\n"
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@@ -8933,7 +8936,7 @@ msgstr ""
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"\n"
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"如果不确定,请不要勾选此项。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:220
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msgid ""
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"Uses the main Dolphin window for rendering rather than a separate render "
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"window.\n"
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@@ -9054,7 +9057,7 @@ msgstr "WAD 安装失败: 所选文件不是有效的 WAD。"
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msgid "WASAPI (Exclusive Mode)"
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msgstr "WASAPI (独占模式)"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
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msgid ""
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"Waits for all shaders to finish compiling before starting a game. Enabling "
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"this option may reduce stuttering or hitching for a short time after the "
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@@ -9070,7 +9073,7 @@ msgstr ""
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"\n"
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"其他情况下,如果不确定,请不要勾选此项。"
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
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#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228
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msgid ""
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"Waits for vertical blanks in order to prevent tearing.\n"
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"\n"
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