When NAND is damaged, show title names from save files

The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
This commit is contained in:
JosJuice committed 2017-11-03 23:17:36 +01:00
1 parent 5a6d90900e
commit 6902bbb696
5 files changed
+51 -13

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@@ -166,12 +166,12 @@ std::string TitleDatabase::GetTitleName(const std::string& game_id, TitleType ty
return iterator != map.end() ? iterator->second : "";
}
std::string TitleDatabase::GetTitleName(u64 title_id) const
std::string TitleDatabase::GetChannelName(u64 title_id) const
{
const std::string id{
{static_cast<char>((title_id >> 24) & 0xff), static_cast<char>((title_id >> 16) & 0xff),
static_cast<char>((title_id >> 8) & 0xff), static_cast<char>(title_id & 0xff)}};
return GetTitleName(id, IOS::ES::IsChannel(title_id) ? TitleType::Channel : TitleType::Other);
return GetTitleName(id, TitleType::Channel);
}
std::string TitleDatabase::Describe(const std::string& game_id, TitleType type) const