Graphics: Clarify relationship between incompatible settings
Explicitly state that Manual Texture Sampling disables Anisotropic Filtering and that GPU Texture Decoding disables Arbitrary Mipmap Detection.
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@@ -415,9 +415,9 @@ void AdvancedWidget::AddDescriptions()
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"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is disabled, and "
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"with custom textures disabled) and better emulates Level of Detail calculation.<br><br>"
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"This comes at the cost of potentially worse performance, especially at higher internal "
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"resolutions; additionally, Anisotropic Filtering is currently incompatible with Manual "
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"Texture Sampling.<br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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"resolutions.<br><br>If this setting is enabled, the Texture Filtering setting will be "
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"disabled."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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#ifdef _WIN32
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static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
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