Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -505,8 +505,8 @@ void Host_UpdateStatusBar(const char* _pText, int Field)
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// Update statusbar field
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event.SetInt(Field);
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// Post message
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// DISABLED - this has been found to cause random hangs.
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// wxPostEvent(main_frame, event);
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// TODO : this has been said to cause hang (??) how is that even possible ? :d
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wxPostEvent(main_frame, event);
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}
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// g_VideoInitialize.pSysMessage() goes here
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