Remove EmuState
This commit is contained in:
@@ -204,7 +204,7 @@ void CFrame::BindMenuBarEvents()
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Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
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Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
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Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
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Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
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Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_SIZE);
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// Help menu
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Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
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@@ -1918,9 +1918,6 @@ void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
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case IDM_SHOW_SIZE:
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SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
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break;
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case IDM_SHOW_STATE:
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SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
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break;
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default:
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return;
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}
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@@ -131,17 +131,6 @@ static int CompareGameListItems(const UICommon::GameFile* iso1, const UICommon::
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if (iso1->GetPlatform() < iso2->GetPlatform())
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return -1 * t;
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break;
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case GameListCtrl::COLUMN_EMULATION_STATE:
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{
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const int nState1 = iso1->GetEmuState(), nState2 = iso2->GetEmuState();
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if (nState1 > nState2)
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return 1 * t;
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if (nState1 < nState2)
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return -1 * t;
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break;
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}
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}
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if (sortData != GameListCtrl::COLUMN_TITLE)
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@@ -235,7 +224,7 @@ struct GameListCtrl::ColumnInfo
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GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), m_tooltip(nullptr),
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: wxListCtrl(parent, id, pos, size, style),
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m_columns({// {COLUMN, {default_width (without platform padding), resizability, visibility}}
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{COLUMN_PLATFORM, 32 + 1 /* icon padding */, false,
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SConfig::GetInstance().m_showSystemColumn},
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@@ -245,13 +234,11 @@ GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWind
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{COLUMN_FILENAME, 100, true, SConfig::GetInstance().m_showFileNameColumn},
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{COLUMN_ID, 75, false, SConfig::GetInstance().m_showIDColumn},
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{COLUMN_COUNTRY, 32, false, SConfig::GetInstance().m_showRegionColumn},
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{COLUMN_EMULATION_STATE, 48, false, SConfig::GetInstance().m_showStateColumn},
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{COLUMN_SIZE, wxLIST_AUTOSIZE, false, SConfig::GetInstance().m_showSizeColumn}})
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{
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Bind(wxEVT_SIZE, &GameListCtrl::OnSize, this);
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Bind(wxEVT_RIGHT_DOWN, &GameListCtrl::OnRightClick, this);
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Bind(wxEVT_LEFT_DOWN, &GameListCtrl::OnLeftClick, this);
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Bind(wxEVT_MOTION, &GameListCtrl::OnMouseMotion, this);
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Bind(wxEVT_LIST_KEY_DOWN, &GameListCtrl::OnKeyPress, this);
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Bind(wxEVT_LIST_COL_BEGIN_DRAG, &GameListCtrl::OnColBeginDrag, this);
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Bind(wxEVT_LIST_COL_CLICK, &GameListCtrl::OnColumnClick, this);
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@@ -323,7 +310,6 @@ void GameListCtrl::InitBitmaps()
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const wxSize size = FromDIP(wxSize(96, 32));
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const wxSize flag_bmp_size = FromDIP(wxSize(32, 32));
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const wxSize platform_bmp_size = flag_bmp_size;
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const wxSize rating_bmp_size = FromDIP(wxSize(48, 32));
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wxImageList* img_list = new wxImageList(size.GetWidth(), size.GetHeight());
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AssignImageList(img_list, wxIMAGE_LIST_SMALL);
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@@ -360,15 +346,6 @@ void GameListCtrl::InitBitmaps()
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InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::ELFOrDOL,
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"Platform_File");
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auto& emu_state_indexes = m_image_indexes.emu_state;
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emu_state_indexes.resize(6);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 0, "rating0", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 1, "rating1", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 2, "rating2", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 3, "rating3", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 4, "rating4", true);
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InitBitmap(img_list, &emu_state_indexes, this, rating_bmp_size, 5, "rating5", true);
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auto& utility_banner_indexes = m_image_indexes.utility_banner;
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utility_banner_indexes.resize(1);
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InitBitmap(img_list, &utility_banner_indexes, this, size, 0, "nobanner");
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@@ -425,8 +402,6 @@ void GameListCtrl::RefreshList()
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auto file = std::make_shared<UICommon::GameFile>(drive);
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if (file->IsValid())
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{
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if (file->EmuStateChanged())
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file->EmuStateCommit();
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if (file->CustomNameChanged(m_title_database))
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file->CustomNameCommit();
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m_shown_files.push_back(file);
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@@ -453,7 +428,6 @@ void GameListCtrl::RefreshList()
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InsertColumn(COLUMN_ID, _("ID"));
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InsertColumn(COLUMN_COUNTRY, "");
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InsertColumn(COLUMN_SIZE, _("Size"));
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InsertColumn(COLUMN_EMULATION_STATE, _("State"));
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#ifdef __WXMSW__
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const int platform_padding = 0;
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@@ -572,10 +546,6 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
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case COLUMN_FILENAME:
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SetItem(index, COLUMN_FILENAME, wxFileNameFromPath(StrToWxStr(iso_file.GetFilePath())), -1);
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break;
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case COLUMN_EMULATION_STATE:
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SetItemColumnImage(index, COLUMN_EMULATION_STATE,
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m_image_indexes.emu_state[iso_file.GetEmuState()]);
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break;
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case COLUMN_COUNTRY:
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SetItemColumnImage(index, COLUMN_COUNTRY,
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m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
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@@ -829,84 +799,6 @@ void GameListCtrl::OnKeyPress(wxListEvent& event)
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event.Skip();
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}
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// This shows a little tooltip with the current Game's emulation state
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void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
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{
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int flags;
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long subitem = 0;
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const long item = HitTest(event.GetPosition(), flags, &subitem);
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static int lastItem = -1;
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if (GetColumnCount() <= 1)
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return;
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if (item != wxNOT_FOUND)
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{
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wxRect Rect;
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#ifdef __WXMSW__
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if (subitem == COLUMN_EMULATION_STATE)
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#else
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// The subitem parameter of HitTest is only implemented for wxMSW. On
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// all other platforms it will always be -1. Check the x position
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// instead.
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GetItemRect(item, Rect);
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if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
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#endif
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{
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if (m_tooltip || lastItem == item || this != FindFocus())
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{
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if (lastItem != item)
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lastItem = -1;
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event.Skip();
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return;
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}
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// Emulation status
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static const char* const emuState[] = {"Broken", "Intro", "In-Game", "Playable", "Perfect"};
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const UICommon::GameFile* iso = GetISO(GetItemData(item));
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const int emu_state = iso->GetEmuState();
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const std::string& issues = iso->GetIssues();
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// Show a tooltip containing the EmuState and the state description
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if (emu_state > 0 && emu_state < 6)
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{
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char temp[2048];
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sprintf(temp, "^ %s%s%s", emuState[emu_state - 1], issues.size() > 0 ? " :\n" : "",
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issues.c_str());
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m_tooltip = new wxEmuStateTip(this, StrToWxStr(temp), &m_tooltip);
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}
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else
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{
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m_tooltip = new wxEmuStateTip(this, _("Not Set"), &m_tooltip);
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}
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// Get item Coords
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GetItemRect(item, Rect);
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int mx = Rect.GetWidth();
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int my = Rect.GetY();
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#if !defined(__WXMSW__) && !defined(__WXOSX__)
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// For some reason the y position does not account for the header
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// row, so subtract the y position of the first visible item.
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GetItemRect(GetTopItem(), Rect);
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my -= Rect.GetY();
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#endif
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// Convert to screen coordinates
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ClientToScreen(&mx, &my);
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m_tooltip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my,
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GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
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m_tooltip->SetPosition(
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wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my - 5 + Rect.GetHeight()));
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lastItem = item;
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}
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}
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if (!m_tooltip)
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lastItem = -1;
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event.Skip();
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}
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void GameListCtrl::OnLeftClick(wxMouseEvent& event)
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{
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// Focus the clicked item.
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@@ -23,23 +23,6 @@ namespace UICommon
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class GameFile;
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}
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class wxEmuStateTip : public wxTipWindow
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{
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public:
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wxEmuStateTip(wxWindow* parent, const wxString& text, wxEmuStateTip** windowPtr)
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: wxTipWindow(parent, text, 70, (wxTipWindow**)windowPtr)
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{
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Bind(wxEVT_KEY_DOWN, &wxEmuStateTip::OnKeyDown, this);
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}
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// wxTipWindow doesn't correctly handle KeyEvents and crashes... we must overload that.
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void OnKeyDown(wxKeyEvent& event)
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{
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event.StopPropagation();
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Close();
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}
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};
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wxDECLARE_EVENT(DOLPHIN_EVT_REFRESH_GAMELIST, wxCommandEvent);
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wxDECLARE_EVENT(DOLPHIN_EVT_RESCAN_GAMELIST, wxCommandEvent);
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@@ -68,7 +51,6 @@ public:
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COLUMN_ID,
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COLUMN_COUNTRY,
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COLUMN_SIZE,
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COLUMN_EMULATION_STATE,
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NUMBER_OF_COLUMN
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};
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@@ -92,7 +74,6 @@ private:
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void OnRescanGameList(wxCommandEvent& event);
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void OnLeftClick(wxMouseEvent& event);
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void OnRightClick(wxMouseEvent& event);
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void OnMouseMotion(wxMouseEvent& event);
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void OnColumnClick(wxListEvent& event);
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void OnColBeginDrag(wxListEvent& event);
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void OnKeyPress(wxListEvent& event);
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@@ -124,7 +105,6 @@ private:
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std::vector<int> flag;
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std::vector<int> platform;
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std::vector<int> utility_banner;
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std::vector<int> emu_state;
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} m_image_indexes;
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// Actual backing GameFiles are maintained in a background thread and cached to file
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@@ -142,7 +122,6 @@ private:
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int m_last_column;
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int m_last_sort;
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wxSize m_lastpos;
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wxEmuStateTip* m_tooltip;
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std::vector<ColumnInfo> m_columns;
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};
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@@ -180,7 +180,6 @@ enum
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IDM_SHOW_ID,
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IDM_SHOW_REGION,
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IDM_SHOW_SIZE,
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IDM_SHOW_STATE,
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// Float Window IDs
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IDM_LOG_WINDOW_PARENT,
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@@ -183,7 +183,6 @@ EVT_CLOSE(CISOProperties::OnClose)
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EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick)
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EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
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EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
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EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
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EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::PatchListSelectionChanged)
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EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
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EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
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@@ -333,22 +332,6 @@ void CISOProperties::CreateGUIControls()
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wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
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m_mono_depth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
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wxBoxSizer* const emustate_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const emustate_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State:"));
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m_emustate_string.Add(_("Not Set"));
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m_emustate_string.Add(_("Broken"));
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m_emustate_string.Add(_("Intro"));
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m_emustate_string.Add(_("In Game"));
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m_emustate_string.Add(_("Playable"));
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m_emustate_string.Add(_("Perfect"));
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m_emustate_choice =
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new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, m_emustate_string);
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m_emu_issues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
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emustate_sizer->Add(emustate_text, 0, wxALIGN_CENTER_VERTICAL);
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emustate_sizer->Add(m_emustate_choice, 0, wxALIGN_CENTER_VERTICAL);
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emustate_sizer->Add(m_emu_issues, 1, wxEXPAND);
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wxStaticBoxSizer* const core_overrides_sizer =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
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core_overrides_sizer->Add(m_cpu_thread, 0, wxLEFT | wxRIGHT, space5);
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@@ -390,8 +373,6 @@ void CISOProperties::CreateGUIControls()
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config_page_sizer->AddSpacer(space5);
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config_page_sizer->Add(game_config_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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config_page_sizer->AddSpacer(space5);
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config_page_sizer->Add(emustate_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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config_page_sizer->AddSpacer(space5);
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m_GameConfig->SetSizer(config_page_sizer);
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// Patches
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@@ -489,11 +470,6 @@ void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED(event))
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Close();
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}
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void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
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{
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m_emu_issues->Enable(event.GetSelection() != 0);
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}
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void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key,
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wxCheckBox* checkbox)
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{
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@@ -538,20 +514,6 @@ void CISOProperties::LoadGameConfig()
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if (m_gameini_local.GetIfExists("Video", "PH_ZFar", &sTemp))
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m_phack_data.PHZFar = sTemp;
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IniFile::Section* default_emustate = m_gameini_default.GetOrCreateSection("EmuState");
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default_emustate->Get("EmulationStateId", &iTemp, 0 /*Not Set*/);
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m_emustate_choice->SetSelection(iTemp);
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if (m_gameini_local.GetIfExists("EmuState", "EmulationStateId", &iTemp))
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m_emustate_choice->SetSelection(iTemp);
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default_emustate->Get("EmulationIssues", &sTemp);
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if (!sTemp.empty())
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m_emu_issues->SetValue(StrToWxStr(sTemp));
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if (m_gameini_local.GetIfExists("EmuState", "EmulationIssues", &sTemp))
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m_emu_issues->SetValue(StrToWxStr(sTemp));
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m_emu_issues->Enable(m_emustate_choice->GetSelection() != 0);
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sTemp = "";
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if (!m_gameini_local.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
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m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
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@@ -637,10 +599,6 @@ bool CISOProperties::SaveGameConfig()
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SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_phack_data.PHackSZFar ? 1 : 0), 0);
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SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_phack_data.PHZNear, "");
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SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_phack_data.PHZFar, "");
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SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", m_emustate_choice->GetSelection(), 0);
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std::string emu_issues = m_emu_issues->GetValue().ToStdString();
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SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, "");
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std::string tmp;
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if (m_gpu_determinism->GetSelection() == 0)
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@@ -80,10 +80,6 @@ private:
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wxSpinCtrl* m_convergence;
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wxCheckBox* m_mono_depth;
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wxArrayString m_emustate_string;
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wxChoice* m_emustate_choice;
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wxTextCtrl* m_emu_issues;
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wxCheckListBox* m_patches;
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wxButton* m_edit_patch;
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wxButton* m_remove_patch;
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@@ -116,8 +112,6 @@ private:
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ID_ENABLEWIDESCREEN,
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ID_EDITCONFIG,
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ID_SHOWDEFAULTCONFIG,
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ID_EMUSTATE,
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ID_EMU_ISSUES,
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ID_PATCHES_LIST,
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ID_EDITPATCH,
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ID_ADDPATCH,
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@@ -137,7 +131,6 @@ private:
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void OnShowDefaultConfig(wxCommandEvent& event);
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void PatchListSelectionChanged(wxCommandEvent& event);
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void PatchButtonClicked(wxCommandEvent& event);
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void OnEmustateChanged(wxCommandEvent& event);
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void OnCheatCodeToggled(wxCommandEvent& event);
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void OnChangeTitle(wxCommandEvent& event);
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@@ -319,8 +319,6 @@ wxMenu* MainMenuBar::CreateViewMenu() const
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columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
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columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
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columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
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columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
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auto* const view_menu = new wxMenu;
|
||||
view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
|
||||
|
||||
Reference in New Issue
Block a user