Vulkan: Replace explicit command buffer submits with wrapper function
Should we ever introduce anything else that has to be done when a command buffer is executed (e.g. invalidating constants from previous commit), we don't have to update all the callers.
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@@ -738,9 +738,7 @@ bool FramebufferManager::PopulateColorReadbackTexture()
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}
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// Wait until the copy is complete.
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g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
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StateTracker::GetInstance()->InvalidateDescriptorSets();
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StateTracker::GetInstance()->SetPendingRebind();
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Util::ExecuteCurrentCommandsAndRestoreState(false, true);
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// Map to host memory.
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if (!m_color_readback_texture->IsMapped() && !m_color_readback_texture->Map())
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@@ -822,9 +820,7 @@ bool FramebufferManager::PopulateDepthReadbackTexture()
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}
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// Wait until the copy is complete.
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g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
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StateTracker::GetInstance()->InvalidateDescriptorSets();
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StateTracker::GetInstance()->SetPendingRebind();
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Util::ExecuteCurrentCommandsAndRestoreState(false, true);
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// Map to host memory.
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if (!m_depth_readback_texture->IsMapped() && !m_depth_readback_texture->Map())
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@@ -1212,7 +1208,7 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t
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{
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// Kick a command buffer first.
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WARN_LOG(VIDEO, "Kicking command buffer due to no EFB poke space.");
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Util::ExecuteCurrentCommandsAndRestoreState(true);
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Util::ExecuteCurrentCommandsAndRestoreState(false);
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command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
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if (!m_poke_vertex_stream_buffer->ReserveMemory(vertices_size, sizeof(EfbPokeData), true, true,
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