D3D12: Simplify and fix MSAA EFB depth copy path

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Stenzek committed 2016-02-28 17:18:43 +10:00
1 parent 649b94338e
commit 6bbf836ea9
6 files changed
+21 -52

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@@ -86,8 +86,7 @@ void DrawShadedTexQuad(D3DTexture2D* texture,
u32 slice = 0,
DXGI_FORMAT rt_format = DXGI_FORMAT_R8G8B8A8_UNORM,
bool inherit_srv_binding = false,
bool rt_multisampled = false,
D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc_override = nullptr
bool rt_multisampled = false
);
void DrawClearQuad(u32 Color, float z, D3D12_BLEND_DESC* blend_desc, D3D12_DEPTH_STENCIL_DESC* depth_stencil_desc, bool rt_multisampled);